
(11-14-2016, 03:19 PM)Thorbought Wrote: Officers
We actually did originally start with different branches as officers with medical, airships, field, etc etc. The problem is that it ran into problems with ooc and ic and the lack of definition for the officer role. Currently, we've just made a singular officer role for ooc purposes and the person can simply put 'head medic' in their tag for ic purposes rather than making a bunch of different officer roles. I'd like to ask, what do people usually ask for their officers? What would be too little to ask and what would be too much?
Officers OOC don't have to match whatever hierarchical positions characters have IC. OOC officers should always be nominated over their managing, creative abilities as well as their involvement and maturity or whatever you ask them to be.
(11-14-2016, 03:19 PM)Thorbought Wrote: Cliques
I have 0 problem with people wanting to rp with their friends and close ones. I do it myself. But there's certain people that show up to no events, have 0 interaction with anyone else even when something is happening in front of them, and basically only exist in the company by name. I've even asked them before (because some of them were actually officers) to try and include company members in their plot lines and they agreed, but here we are and no progress has been made and they still are content in mingling among themselves. This isn't really that much of a problem anymore as it's a very small portion of the company but it still bothers me.
Then I think purges are in order. Just don't do it like a tyran. The problem is, the more you wait, the more it will be difficult to get rid of something that took root in your FC. From what you say, it already kind of has, so don't take too much time to address the problem. It will only get worse as a result. That kind of players tend to poison everything by leading a very negative example, and it's very contagious, even if healthy members don't want to. If you have people that set that kind of atmosphere, it tends to spoil everything for everyone.
(11-14-2016, 03:19 PM)Thorbought Wrote: Plotlines
I will admit that I'm a complete newbie when it comes to running a FC story line. I'd take any advice I can on this. Like how to get people interested and creating a rp hook (and learning just exactly what a 'hook' entails).
I think it's more a problem of being a GM overall. Tabletop experience can greatly help, but that's something you have to learn, also by yourself. See what works and what doesn't. Take part in plots run by others, and see what worked and what failed.
I think though what differentiates a FC living some kind of bliss and a standard FC is if their baseline members are active or passive, or in between.
Passive means, just spoon fed by officers and leaders in terms of RP and plots. That is... not great because if officer activity fluctuates (it always happens at some point or another), then those members will suddenly be left without all their usual activities and will complain. Those are also often pretty much the kind of RPers that show up to events and still remain passive, or RP in their corner, or just RP when the spotlight is on them, meaning, they are nor proactive RPers.
In between means, they are basically the same, they don't create much and their own events, but at least when RP is happening, they are involved and proactive.
Active means that they basically run their own plots and bring a lot to the FC by themselves.
Very few FCs are full of active players. Most of them tend to rely on their officers, and that's a shame. Motivate people to run their own thing. Show them support whenever one of them tries to, because when everyone suddenly turns active, RP suddenly happens all the time and it creates a synergy where people just have fun, and want even more. It's a virtuous circle.
Balmung:Â Suen Shyu