The lore book does clarify a few things.Â
1. There are no real clarification details on how people become Dark Knights, just that the first wave of them were inspired by Trypaniel the Unshod's actions in 960 of the 6th Astral Era. Tryphaniel is credited as the first Dark Knight, and the one who started the Dark Knights' crusade for the common folk in Ishgard. There are no real details on how he tapped into his Darkside or when (though it was likely in his trial by combat over killing a clergy member for molesting a child or shortly after when he was stripped of his knighthood). There were just accusations that he had "fallen to darkness." The entry for Fray talks about both book bound and physical aspects to Dark Knight training, and other bits of the Dark Knight entry confirm that DRKs have a lot of caster in them as well as just swinging a GS around.Â
2. Ones actual Darkside does appear to be very personal. Fueled differently for each person. The only common descriptors for Darkness and Darkside are that they are stygian, shadowy, and, entropic in nature. There is also mention that the Dark Knight does have to maintain control of their own Darkside or face a form of backlash (described as being entropic energies) for failing to maintain control. Fear and wrath are the most common emotional fuels, but we know there are other emotions that can fuel it from the DRK quests.
3. Again, no real clarifying details. I thing this speaks to the personal nature of tapping into and controlling one's Darkside, so your best bet is coming up with your own drives and such.
4. Covered a little above, but so long as you remain in control over your own power, you are all good. Backlash if you don't remain in control. It should be noted that Darkness, Darkside, and Dark Arts are all considered to be "forbidden" techniques. They are also all distinct things. It is mentioned that Dark Arts were not even invented until several centuries after the early Dark Knights were running around.
As Warren mentioned, there is not an overarching organization of Dark Knights that has been mentioned in game and the lore book does not clarify that much. Master and Student relationships are talked about, but nothing past it. This leads me to the conclusion that the Dark Knights are more of a loose fellowship/confederation of individuals, rather than a formal organized group. They really don't go into what they are doing past 3.4 either. As long as there are commoners being oppressed somewhere, you are likely to find a Dark Knights springing up, though.Â
I hope this has been helpful, yar.
1. There are no real clarification details on how people become Dark Knights, just that the first wave of them were inspired by Trypaniel the Unshod's actions in 960 of the 6th Astral Era. Tryphaniel is credited as the first Dark Knight, and the one who started the Dark Knights' crusade for the common folk in Ishgard. There are no real details on how he tapped into his Darkside or when (though it was likely in his trial by combat over killing a clergy member for molesting a child or shortly after when he was stripped of his knighthood). There were just accusations that he had "fallen to darkness." The entry for Fray talks about both book bound and physical aspects to Dark Knight training, and other bits of the Dark Knight entry confirm that DRKs have a lot of caster in them as well as just swinging a GS around.Â
2. Ones actual Darkside does appear to be very personal. Fueled differently for each person. The only common descriptors for Darkness and Darkside are that they are stygian, shadowy, and, entropic in nature. There is also mention that the Dark Knight does have to maintain control of their own Darkside or face a form of backlash (described as being entropic energies) for failing to maintain control. Fear and wrath are the most common emotional fuels, but we know there are other emotions that can fuel it from the DRK quests.
3. Again, no real clarifying details. I thing this speaks to the personal nature of tapping into and controlling one's Darkside, so your best bet is coming up with your own drives and such.
4. Covered a little above, but so long as you remain in control over your own power, you are all good. Backlash if you don't remain in control. It should be noted that Darkness, Darkside, and Dark Arts are all considered to be "forbidden" techniques. They are also all distinct things. It is mentioned that Dark Arts were not even invented until several centuries after the early Dark Knights were running around.
As Warren mentioned, there is not an overarching organization of Dark Knights that has been mentioned in game and the lore book does not clarify that much. Master and Student relationships are talked about, but nothing past it. This leads me to the conclusion that the Dark Knights are more of a loose fellowship/confederation of individuals, rather than a formal organized group. They really don't go into what they are doing past 3.4 either. As long as there are commoners being oppressed somewhere, you are likely to find a Dark Knights springing up, though.Â
I hope this has been helpful, yar.