
Well, this definitely turns the topic on its head... it's an interesting question. I've run into this a fair bit too, and it's left me asking the same question at times.Â
Some of it is simply a question of priorities: some folk are going to want to run content more than RP, and use RP to fill in the gaps or save that for major scheduled events. Others are going to prioritize RP to the detriment of everything else, so it's really a matter of personal preference.
It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content.Â
Speaking of content, that's really the end-game. Generating content is done by a pretty small minority of the general player base, much less players who play bonafide villains and actively act as community-oriented antagonists. It's a face-off of RP content vs. PvE content, and while PvE content is low-effort plentiful, RP content is more difficult to generate, in much smaller supply, but when it is available, tends to win out easily over static PvE content.
Some of it is simply a question of priorities: some folk are going to want to run content more than RP, and use RP to fill in the gaps or save that for major scheduled events. Others are going to prioritize RP to the detriment of everything else, so it's really a matter of personal preference.
It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content.Â
Speaking of content, that's really the end-game. Generating content is done by a pretty small minority of the general player base, much less players who play bonafide villains and actively act as community-oriented antagonists. It's a face-off of RP content vs. PvE content, and while PvE content is low-effort plentiful, RP content is more difficult to generate, in much smaller supply, but when it is available, tends to win out easily over static PvE content.