I'm not really big on level jump / story jump potions. And should SE decide to implement them for the international release, I'd really hope they keep those two things separate. FFXIV is heavily story-oriented and I do think people should have to play through it at least once. If they really hate it that much, then they can skip all the cutscenes like I did on my alt after having gone through it on my main.
For a level jump, we've already seen that people -can- learn how to play a class/job starting off with a bunch of skills. (3.X new jobs). They all started at lv30 with all their skills up to lv30 and I'd say that while the learning curve was a little high at first, it wasn't too bad. I would definitely make it a requirement that they'd need to go through the hall of the novice for that role and if a hall of the intermediate was introduced, that they'd have to go through that too.
Palace of the Dead already enables a player to try out new classes/jobs with all the skills (assuming they have a soul crystal) before actually getting to that level. It's how I premade my AST crossbar before I hit lv50. Certainly, a level-jump potion could be forced into a similar manner.
For a level jump, we've already seen that people -can- learn how to play a class/job starting off with a bunch of skills. (3.X new jobs). They all started at lv30 with all their skills up to lv30 and I'd say that while the learning curve was a little high at first, it wasn't too bad. I would definitely make it a requirement that they'd need to go through the hall of the novice for that role and if a hall of the intermediate was introduced, that they'd have to go through that too.
Palace of the Dead already enables a player to try out new classes/jobs with all the skills (assuming they have a soul crystal) before actually getting to that level. It's how I premade my AST crossbar before I hit lv50. Certainly, a level-jump potion could be forced into a similar manner.