Here's the funny thing about experiencing the world. Not everyone really cares about it. Even some roleplayers. Not only that, even if you're a roleplayer, you might not be interested in the story. The lore is one thing, but the story is really rather boring in the early parts and you can easily learn the lore without playing the story, because we have sources to look things up, a lorebook, people who know the lore you can ask the finer points from. If I could skip the entire first part of Minfilia's Grocery List: The Game every time I wanted to level an RP alt to get to the meatier parts of the game, trust me I would. I have a friend who is a roleplayer, but ignored every cutscene because it wasn't all that interesting to him.
When it comes to Jump Potions, one has to remember that the game honestly doesn't teach you your class anyway. Hall of the Novice is bare bones at best. You learn a lot of what you're capable of at Endgame, or from advice from other people in your FC or Static. There are still healers who don't have swiftcast that are doing endgame content. And there are also people who *just* play the game to raid, Sure, leveling is easy, especially with PotD now. But that still won't 'teach' how to play your class effectively enough to do EX primals or Savage, etc.
Jump Potions don't come with endgame gear, it doesn't come with any special abilities, and you likely will still have to do the quests from your class guys to get your class quests, which means you still have to do some solo stuff. So basically the same thing other people do. MMOs aren't new. And FFXIV is a very simplistic WoW-style MMO. It won't take most players more than an hour to figure out how most things work on a basic level. And as was said, there are people in game from initial release that still play badly. But because it's such a casual game, you can get away with that, and that's fine.
I keep hearing the 'shorten the main story quest',but that would take a lot of reworking to change all the story quests, take out the fetch quest parts, ie, programming and code changes that would better be served with the design team making new content. Raising the exp would be a partial fix, but the sheer number of quests still makes it a boring slog. SWTOR did that same thing; they added much more xp and even with the fast leveling, I still got bored doing the same quests again. Hell, I exclusively level alts in PotD now and just do the MSQ overleveled.
My opinion to settle all the angst is 'just one'. Don't make them buyable in the Mogstation. Give one out with the expansion. Rift did the same thing; they gave you one to use, and I think that's pretty fair. Since most PvE heavies will play one character with all classes anyway, boosting only one is not only a good solution, but will also keep the 'pay2win' whiners down too. Yeah it's bad for the RPers who want all characters at max for travel and glamour, but RP isn't a significant part of the overall game population, so from a PvE standpoint, which is the game's mainstay, one per account per expansion seems just fine.
When it comes to Jump Potions, one has to remember that the game honestly doesn't teach you your class anyway. Hall of the Novice is bare bones at best. You learn a lot of what you're capable of at Endgame, or from advice from other people in your FC or Static. There are still healers who don't have swiftcast that are doing endgame content. And there are also people who *just* play the game to raid, Sure, leveling is easy, especially with PotD now. But that still won't 'teach' how to play your class effectively enough to do EX primals or Savage, etc.
Jump Potions don't come with endgame gear, it doesn't come with any special abilities, and you likely will still have to do the quests from your class guys to get your class quests, which means you still have to do some solo stuff. So basically the same thing other people do. MMOs aren't new. And FFXIV is a very simplistic WoW-style MMO. It won't take most players more than an hour to figure out how most things work on a basic level. And as was said, there are people in game from initial release that still play badly. But because it's such a casual game, you can get away with that, and that's fine.
I keep hearing the 'shorten the main story quest',but that would take a lot of reworking to change all the story quests, take out the fetch quest parts, ie, programming and code changes that would better be served with the design team making new content. Raising the exp would be a partial fix, but the sheer number of quests still makes it a boring slog. SWTOR did that same thing; they added much more xp and even with the fast leveling, I still got bored doing the same quests again. Hell, I exclusively level alts in PotD now and just do the MSQ overleveled.
My opinion to settle all the angst is 'just one'. Don't make them buyable in the Mogstation. Give one out with the expansion. Rift did the same thing; they gave you one to use, and I think that's pretty fair. Since most PvE heavies will play one character with all classes anyway, boosting only one is not only a good solution, but will also keep the 'pay2win' whiners down too. Yeah it's bad for the RPers who want all characters at max for travel and glamour, but RP isn't a significant part of the overall game population, so from a PvE standpoint, which is the game's mainstay, one per account per expansion seems just fine.