
Race Lore Continued, Mixed Races, Life Expectancy, and Traditional Foods
Roegadyn
-Roegadyn Naming Conventions
-Roegadyn Dictionary
Sea Wolf
Hellsguard
Ilsabardian/Dalmasca Roegadyn
Au Ra
-Au Ra Tribe Lore and Naming Conventions
Raen
Xaela
List of the Fifty-one Xaela Tribes:
(Third Clan)
Race Lifespans
Interracial and Inter-clan Relationships and Children
Inter-clan Children
Interracial Relationship Stigma and Children
Favored Foods by Race and Nation
-The Full List of Foods by Nation can be found here.
Hyur
Midlander
Highlander
Elezen
Duskwight
Wildwood
Roegadyn
Sea Wolves
Hellsguard
Lalafell
Plainsfolk
Dunesfolk
Miqo'te
Seekers of the Sun
Keepers of the Moon
Au Ra
Raen
(See Doman section below.)
Xaela
Favored Foods by Nation
Limsa Lominsa
Ul'dah
Gridania
Ishgard
Ala Mhigo
Sharlayan
Garlemald
Thavnair
Far East
Roegadyn
-Roegadyn Naming Conventions
-Roegadyn Dictionary
Lodestone Wrote:The Roegadyn are easily identified by their massive, muscular frames. They are descended from a maritime people that roamed the northern seas, though many of their ancestors turned their longships south to brave the crossing into Eorzean waters. Often considered a barbaric race, the fiercely competitive Roegadyn are also known for their compassion and unswerving loyalty. Many of the greatest warriors in history were born of Roegadyn stock.
1.0 Character Creation Wrote:Known for their brawny builds and piercing eyes, the Roegadyn are the largest and most rugged of Eorzean races. The majority of the realm's Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, fishermen, or pirates. Comparatively fewer in number are the Hellsguard, who are known for their earnest demeanors, and can often be found working as bodyguards and smithies.
Encyclopedia Eorzea Wrote:Massive and heavily muscled, the Roegadyn are easily the most imposing of Eorzea's races. Oft seen vying with one another in feats of strength, they can appear barbaric to the uneducated observer, but in fact are known to be an honorable and compassionate people. The histories are filled with tales of Roegadyn warriors and their courageous deeds.
Encyclopedia Eorzea Wrote:The Roegadyn are a maritime people hailing from the bleak isles of the Northern Empty, their name meaning "people of the rain." They still maintain a strong presence in their ancestral home on and around Aerslaent ("First Land" in the old tongue), whence many Roegadyn fled seven centuries ago to free themselves from the reign of a despotic tyrant. As is often told, they came ashore on Vylbrand, and the city of Limsa Lominsa rose to prosperity not long thereafter. Many, many years prior to this, an entirely different group of Roegadyn had crossed over to the continent and settled in the mountains, where their descendants - the Hellsguard - reside to this day.
Encyclopedia Eorzea Wrote:From the angry seas of the Northern Empty to howling mountain peaks, the Roegadyn have historically made their home in rugged, inhospitable climes. Theirs is a culture that exalts the strong and looks down upon the weak, both among their own kind and outsiders. This is by no means limited to feats of physical strength - even a wee Lalafell might win a Roegadyn's respect with a display of mystical power or strength of will. Those who show no such qualities, however, will find it difficult to convince a Roegadyn to so much as give them the time of day without an exchange of coin.
Encyclopedia Eorzea Wrote:While the old Roegadyn tongue lives on in Aerslaent and the Abalathian hinterlands, the Roegadyn of Limsa Lominsa as well as those who ply their trade as sellswords and adventurers have learned the common tongue, born out of necessity due to their frequent contact with other races.
Encyclopedia Eorzea Wrote:The Roegadyn are roughly grouped into two clans: the Sea Wolves, descended from the seafaring peoples of the north, and the mountain-dwelling Hellsguard - though those belonging to neither clan can be found elsewhere in the Three Great Continents. This includes Garlemald, where Roegadyn officers can be sighted wreaking havoc on the battlefield in the name of the Empire, having been assimilated under the Garlean yoke.
Sea Wolf
Encyclopedia Eorzea Wrote:Descendants of a pirate clan long feared as the scourge of the Northern Empty, the Sea Wolves hail from the northern islands. Though many live there still today, a not-insignificant number left the homeland seven centuries ago, eventually settling in Vylbrand. Tehre, they established the maritime city-state of Limsa Lominsa, which prospered and took its place as one of Eorzea's great city-states. True to their seafaring roots, many Sea Wolves have made their mark as pirates, sailors, and fishermen.
Lodestone Wrote:The Sea Wolves were once feared as brutal pirates of the north seas. Now, however, they are one of the principal races of Limsa Lominsa, most often seen employed as sailors or seamen. In keeping with the old ways, the Sea Wolves bear names taken from the ancient Roegadyn language.
1.0 Character Creation Wrote:Long ago, no vessel or coastal village was safe from the fury of the Sea Wolves and their maritime brand of brutality. The mere mention of the clan was enough to strike fear into the hearts of any who drew their livelihoods from the sea. The Sea Wolves originally hail from the islands of the far north seas, where they still subsist as fishermen and women.
It was not until the large-scale deployment of Limsa Lominsa's armada that the Sea Wolves' appetite for piracy diminished. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels. They are typically open-minded, and blessed with a healthy sense of humor and booming laughter, which can be heard echoing around the alehouses of most ports.
Merewina Wrote:Every child has heard frightening bedtime tales of fearless, bloodthirsty vikings who would stalk the five seas in their longboats, mercilessly reaving and pillaging costal villages until the shiploads were overflowing with plunder, and the villages with their bastards. Several hundred years ago, this was most certainly an accurate description of the Sea Wolf clan; however now, only a fraction of those characteristics remain. They still are recognized by their remarkable gait and girth, booming voices, and quick tempres, while many follow (albeit loosely) in the steps of their ancestors and exceed in the art of sailing.
Encyclopedia Eorzea Wrote:Roegadyn hair is thick and hard, with some individuals showing a natural wave. They take pride in their locks, and have developed a tradition of unique braids and weaves.
Haraldr Haddock Wrote:A tasty saltwater fish indigenous to the cold waters of the Bloodbrine Sea. Its name comes from a legendary northern king who was said to have survived to the ripe old age of seven and fifty summers eating only the fatty flesh of this grotesque wavekin.
Encyclopedia Eorzea Wrote:Unsurprisingly, Sea Wolves favor fish and other fruits of the sea, prepared with simple and unpretentious seasonings. They make ample use of salt, which has the added benefit of serving as a preservative on long ocean voyages, and are known for a wide variety of cured foods. Sea Wolves are noted connoisseurs of ale and wine, which they prefer to the more easily perishable water, and many have made a name for themselves as brewers of potent potables.
Hellsguard
Encyclopedia Eorzea Wrote:Blessed with the same bulk and brute strength as their Sea Wolf cousins, the Hellsguard can be distinguished by the color of their skin, which often takes on reddish hues akin to molten rock. Many Hellsguard partake in ascetic firewalking, training from a young age to bring out their latent mystical talents. It is doubtless due to this age-old tradition that the Hellsguard have produced so many great mages, in addition to the fearsome sword and axe-wielding warriors for which their kind are best known.
In contrast to the Sea Wolves, the Hellsguard have adopted names rooted in the common tongue, that they might be more easily remembered and addressed by other races, in particular the masters they serve as sellswords. Names consist of two words, with male names typically derived from the natural world ("Tall Mountain") and female names often taken from flora ("Blue Lily"). Surnames are rare, perhaps owing to the fierce individuality of those that choose to leave their home behind. Though few in number, there remain some who still speak the old tongue.
With vegetation scarce in their mountain home, the Hellsguard believe in letting nothing edible go to waste, and have traditionally shown little interest in culinary developments or delicacies. Their preferred attire shows a similar propensity for rugged functionality, and consists predominantly of unadorned clothing fashioned from animal skins. The influence of the unforgiving climes they call home on their culture is readily apparent, as they value reticence and perseverance above al virtues.
Encyclopedia Eorzea Wrote:Few in number but burning with the fierce pride of warriors, the Hellsguard make their home in the desolate reaches of Abalathia's Spine. Their name is derived from the fiery peaks amidst which they founded their village - mountains of flame which they believe to be the gates to the underworld itself.
Lodestone Wrote:The Hellsguard are a small clan of Roegadyn that have carved out a home in the north of Abalathia's Spine. It is clan tradition to enter the mercenary trade; thus the Hellsguard took to giving themselves easily remembered names made up of words in the common tongue. They are a common sight on the streets of Ul'dah, earning a living as sellswords or bodyguards.
1.0 Character Creation Wrote:The Hellsguard are a Roegadyn clan with body and mind tempered by the unforgiving heat of the volcanic regions they inhabit. Believing these mountains of flame to be gates to the underworld, their line has for centuries stood vigil to prevent the passage of souls back to the realm of the living.
As the harsh environs of their homelands produce little sustenance, the second- and third-born are often sent forth from their mountain villages, with many and more making their way to the great cities. It is there that their sheer girth and steely demeanors place them in high demand as soldiers and sellswords, allowing the young of even the largest families to surpass their eldest siblings in prosperity.
Vavaki Wrote:There is no mistaking the Hellsguard among the Roegadyn. Their skin is as fiery red as their name implies. They hail from the northern mountains of Abalathia's Spine, where generations among the volcanoes have endowed them with rugged bodies and steely resilience.
Here in Ul'dah, they can oft be seen working as mercenaries and sellswords, or armorers and blacksmiths for those with no taste for violence. I suppose the forges remind them of home... The greatest hindrance in studying the Hellsguard is that they have no patience for Phrontistery members. They regard the alchemical trade as dark and sacrilegious sorcery that spurns the Twelve. I must find a way to study them closer. If only I could somehow procure eight live specimens... <sigh>
Beatin Wrote:Fascinating weapons, halberds. Did you know they were a Hellsguard invention? Their marauders first used them to repel mounted units. A skilled wielder could easily pull a rider from his saddle.
Warbear Mount Wrote:In generations past, warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and wrestle the bears into submission, riding their prizes back to civilization. That is, or die trying.
Smoked Raptor Wrote:A traditional Hellsguard staple consisting of a raptor leg smoked with aromatic wood chips.
Ilsabardian/Dalmasca Roegadyn
Encyclopedia Eorzea Wrote:Survival was no small task. In desperation, the Garleans began to employ Roegadyn magi from the central mountains to bolster its own army where it was weakest. They also waged war from the shadows, sending spies to incite conflicts betwixt the surrounding nations. For centuries, Garlemald prevailed, using every tactic at its disposal.
Encyclopedia Eorzea Wrote:ca. 930 - The Republic of Garlemald is dealt a crippling blow when its capital is raided by the Hyuran nomads of the north.
935 - The Republic forges an alliance with the Roegadyn mountain clans, enlisting Roegadyn battle mages as mercenaries to fortify defenses around the perimeter of the capital.
937 - Bolstered by the strength of the Roegadyn battle mages, the Garlean army succeeds in repelling the nomads.
Au Ra
-Au Ra Tribe Lore and Naming Conventions
Encyclopedia Eorzea Wrote:Auri creation myth tells of a world formed by the Dawn Father Azim and the Dusk Mother Nhaama. These two deities came to quarrel over which should rule the new world, and created mortals to serve as soldiers in their war by proxy. These were the first Au Ra - the Raen, children of the Dawn Father, and the Xaela, the chosen of Dusk Mother. Though they waged a bitter struggle in the name of their creators, they eventually put aside their differences and learned to love one another, giving birth to a new generation. On seeing this, Azim and Nhaama returned to the heavens, leaving the world below in the custody of their children.
3.0 Lodestone Wrote:The curved horns and beautifully patterned scales that characterize the Au Ra oft give rise to speculation that this Hyur-like race native to the Far Eastern continent of Othard are, in fact, the progeny of dragons. This, however, has long been disputed, with scholars citing several distinct differences in the two races as evidence of decidedly dissimilar roots - the first and foremost being the enhanced hearing and spatial recognition granted by an Au Ra's cranial projections (traits not attributed to draconian horns), and the second being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).
Encyclopedia Eorzea Wrote:Possessed of a strong self-preservation instinct, the Au Ra believe in protecting tribe and family, though the means by which the two clans choose to do so diverges greatly. The Raen coexist peacefully with other races to ensure the safety of their own land, while the fiercely tribal Xaela shun relations with other races, even viewing strangers of their own kind as potential enemies. As such, the former are viewed favorably by the outside world, while the latter are typically regarded with suspicion and hostility.
Encyclopedia Eorzea Wrote:Most unique and striking among the traditional dress of the Au Ra are their belts, which feature prominent scale-shaped patterns. Inspired by the hardened skin of the Au Ra themselves, they symbolize health and vitality. While the sleeve appear as if they have been indiscriminately ripped apart, this too is an age-old tradition meant to evoke an air of rugged strength.
Wind-Up Odin Wrote:Many have pondered why a Dark Divinity with roots in northern mythology would wield a blade with a decidedly Far Eastern name. A popular theory is that Odin acquired the blade upon slaying an Auri warrior who was the first ever to notch his theretofore unsullied plate.
Fernehalwes Wrote:I just wanted to pop in and give a tiny update on the Au Ra. I'm still not allowed to reveal a lot (under punishment of defenestration...and we're on the 18th floor), but here are three things I can tell you:
1. What is the official pronunciation of Au Ra again?
Those of you who've already seen the Fan Fes videos will probably already know, but it's always good to have something in writing somewhere, just in case. Despite the similarity in spelling Au Ra does not sound like "aura." The official pronunciation is Au=Ow (as in "ou"ch) Ra=Raw (as in WWE sushi).
2. Hyur is Hyuran. Lalafell is Lalafellin. What on Earth Hydaelyn is the adjectival form of Au Ra?
This one's a little special. Instead of just tacking an 'n' to the end of Ra, the term takes on a slight metamorphosis. Au Ra -> Auri (pronounced Ow-ree, rhymes with Maori). Example: "An Auri warrior can eat a whole turkey in a single sitting."
3. When are we going to get a naming guide!? I need to start thinking of what I'm going to call the new character I roll in June!
The naming rules for both clans have been finalized and work is being done fleshing out the lore behind it all. Things will be somewhat similar to what was done with the Hyur (drawing from historic names) but the with the regional and linguistic roots being completely different. Surnames will also feature a special set of rules that can be followed to the T, or slightly modified if a player wants to be adventurous.
2016 Fanfest Lore Panel Wrote:Fernehalwes: First, it's hard for a tail or horn to be removed. They don't periodically fall off like the horns of a deer do. They grow continuously until they reach a certain size and then they stop growing. They don't get super long. They stop growing at a certain point. Now if they're damaged, whether it be a fall or in battle (if an axe takes half of it off) then the horns will slowly regrow until they reach that maximum point again. The horns themselves are hollow and the vibration of sound within the horns aides the Au Ra in hearing. Now does that make their hearing better, than say a Lalafell who're supposed to have the best hearing of all the five Eorzean races? No, their hearing is about as good as a normal Hyur, it's just that they hear sound in a different way, and they process it differently. They're processing that vibration of the air that's within their horns.
Fernehalwes Wrote:Now, as for how the Au Ra are regarded by others living in Eorzea, while there was racial tension in past ages, recently with the onset of the Age of Adventure and an influx in the amount of people of all races flocking to Eorzea, there truly isn’t any form of heavy discrimination towards the Au Ra (it also helps that because very few Au Ra ever visited Eorzea before, there is little deep-seated hate stemming from historical conflict). However, because they are new to Eorzea and there is much mystery surrounding them, a lot of native Eorzeans are still a bit wary (even if they don’t really know why).
Encyclopedia Eorzea Wrote:On the steppes which they call home, the Xaela speak the old Auri tongue to this day. The Raen, however, having assimilated to Far Eastern culture, have adopted the common tongue of the Hyur. Their spoken language differs from that spoken in Eorzea, which leads many to perceive it as a slightly odd dialect.**This passage has caused some contention/misunderstandings and is addressed below in the Languages of Hydaelyn post.
Encyclopedia Eorzea Wrote:Most widely known among the Auri clans are the Raen and the Xaela. The Raen now make their homes in central Othard and the surrounding islands, where they have forged strong relations with the Hyur and other races, adapting readily to new cultures. The Xaela, on the other hand, live still today on the vast Azim Steppe, clinging tenaciously to their traditional, nomadic way of life.
Raen
Lodestone Wrote:Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Raen believe their veins to run thick with the blood of the former─their brilliant white scales and iron wills serving as proof of this divine lineage.
Unlike their sister clan, the Xaela, who bloody the land with endless tribal conflict, the Raen have embraced a life of tranquility and solitude, long abandoning the nomadic lifestyle of their ancestors to settle the deep valleys of Othard's mountainous eastern reaches. Only on rare occasions will one emerge from the valley mists to seek adventure in realms afar.
Fernehalwes Wrote:Now, whereas the Xaela are made up of dozens of small tribes lead by khans, the Raen are mostly stationary and live near Doma or in the Far Eastern islands across the sea from Doma. However, due to the invasion of Othard by the Garlean Empire, a lot of Raen have been displaced and now flock to areas where they can find safety—like Eorzea (as was the case with Yugiri).
Encyclopedia Eorzea Wrote:Believing themselves the children of the Dawn Father, the forebears of the Raen left behind their homeland to settle across Othard. They were received with hatred and hostility by other races in the early years, until a prominent warlord of Yanxia, impressed with their valor, forged an alliance with the strange race and took them on as retainers. Before long, the Raen had assumed a prominent role as warriors in the service of countless great warlords. Some ventured across the sea to the Far East*, where they earned a reputation as legendary swordmasters.*This last sentence doesn’t make a lot of sense, and has been noted in the Lore Book Errata Thread for clarification.
Encyclopedia Eorzea Wrote:The Au Ra are unique among Eorzea’s races in the extreme height disparity observed between genders. While male Au Ra can reach towering heights of over eighty ilms, females are short and slight, averaging no more than sixty. Their hardened skin and scaled tails, too, distinguish them clearly from other races. They take great pride in the majestic horns that protrude from the sides of their head, which also serve to enhance their hearing and sense of spatial perception.
Encyclopedia Eorzea Wrote:The Raen have fully assimilated to the cultures of Doma and Hingashi, and live faithfully according to the regions' traditions. Perhaps owing to their heritage and the status they gained in the service of their warlords, they place particular importance on hierarchy and the master-servant relationship.
Xaela
Lodestone Wrote:Auri creation myth tells of a Dawn Father and a Dusk Mother from whom all Au Ra are descended. The Xaela believe their veins to run thick with the blood of the latter─their lustrous black scales and fiery wills serving as proof of this divine lineage. Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of Othard's eastern reaches, the Xaela are free spirits who roam the vast western steppe in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.
Encyclopedia Eorzea Wrote:Children of the Dusk Mother of Auri creation, the Xaela have to this day not abandoned their ancestral home, living a nomadic life as hunters and gatherers on the vast Azim Steppe. With suitable grazing land sparse, conflict between individual tribes is common, with tribes forming, disbanding, and dying off in a ceaseless cycle of war and bloodshed. At last observation, Xaela tribes numered fifty-one, though there is a high likelihood that recently splintered or merged tribes have rendered that count outdated.
Encyclopedia Eorzea Wrote:In contrast to the brilliant white scales of the Raen, the Xaela, children of the Dusk Mother, take pride in their scales of lustrous black. While their size and stature is almost identical to that of the Raen, their physical strength, hardened by generations of war and conflict, far outstrips that of other races.
Encyclopedia Eorzea Wrote:Xaela names are relatively orthodox, composed of a given name and a tribal name. They are unique, however, in that they were passed down as sounds instead of letters, as the Xaela did not develop a written language until comparatively recent times. As such, upon coming in contact with lettered cultures, individual Xaela are forced to come up with spellings of their own devising, leading many to perceive their names as needlessly confusing and nigh unpronounceable.
Encyclopedia Eorzea Wrote:As nomads, a Xaela tribe is only as wealthy or prosperous as the size of its herd. From horses and oxen to great winged beasts, preferred breeds of livestock vary from tribe to tribe, but nonetheless the herd - both its quality and scope - symbolizes the strength and status of the tribe as a whole. Meat, fur, skin, bones - the Xaela let no part of any beast go to waste. In this way, the herd provides not only food and clothing, but even shelter from the elements in the form of the tents that serve as temporary housing. The Xaela are known to consume not only the flesh of their animals, but their innards and blood as well. They are also known for their dairy products, including an alcoholic beverage made from beasts' milk. Those who have partaken of this drink beneath the yurt of a Xaela can take pride in knowing that they have been accepted as a friend - at least for the moment.
Fernehalwes Wrote:I first talk about the Xaela and how they mainly reside as nomads in an area known as the Azim Steppe (which, in relation to Doma is to the immediate northwest). Azim is the sun deity and it is believed that it is her light and blessing that allows the grass to grow that feeds their herds. Now, astute players may recognize a similarity between Azim the sun deity and Azeyma the Warden…also connected to the sun… However, the Au Ra do not worship the Twelve…nor do most other people living outside Eorzea, as belief in the Twelve is pretty much restricted to Eorzea. That is not to say however that somewhere in the past the two gods were… (and Yoshi-P cuts me off).
Alaqa Wrote:We Xaela are nomads who roam and live off the land. My tribe was no different. Yet though we did no harm to those whose lands we traversed, they treated us as vermin. In their ignorance, they feared us, and that fear manifested as spite and violence. My loved ones and I were cursed at, spat upon, beaten, and worse.
Sidurgu Wrote:The first Ishgardians to encounter Au Ra saw Dravanians. We had fled Garlemald's armies only to come to a land where we were mistaken for another nation's mortal enemy. They bared steel and came to kill us...but we did not die so easily. We spared them and sent them on their way...and how do you think they repaid our kindness? With fire and blood! With death for every man, woman, and child!
...I was about Rielle's age when I came to Ishgard. My parents, they...they said we would find a better life here. When the Temple Knights we had shown mercy returned, they let us choose the order in which we would die. That would be their mercy to us, they declared.
List of the Fifty-one Xaela Tribes:
Adarkim Wrote:The largest of the Xaela tribes. While not the most skilled at battle, they overwhelm with numbers, taking losses in stride, knowing that a future victory over a weaker tribe will replenish their ranks.
Angura Wrote:A small tribe which keeps mainly to the mountainous region of northeastern Othard. The glare reflected by the everlasting glaciers upon which they travel has rendered this tribe's skin color a deep rusty tone.
Arulaq Wrote:A tribe thought lost 200 years ago, only recently discovered once again living in a secluded valley in the mountainous north.
Avagnar Wrote:Though defeated and absorbed by the Adarkim, several of the proud tribe's members still secretly use its ancestral name, knowing that it could mean death if they are discovered.
Bairon Wrote:A middle-sized tribe of the southern deserts and masters of survival in the driest of climes, the Bairon are all trained from a very young age to collect and drink their own bodily fluids, allowing them the ability to venture deep into places no other tribe will.
Bayaqud Wrote:A tribe of the steppe’s western edges. Women from the Bayaqud tribe will traditionally take several husbands, as did the tribe's founding matron 2000 years ago.
Bolir Wrote:A small tribe that earns its living by collecting the dung of the beastkin herds which roam the steppes. The dung is dried, turned into charcoal in temporary kilns, and sold to other tribes.
Borlaaq Wrote:A tribe of all women. While breeding with men from other tribes is allowed, if a male is born into the tribe, he is given up within a year of birth.
Buduga Wrote:An all-male tribe which only increases its ranks through battle and kidnapping.
Dalamiq Wrote:One of only a few Xaela tribes which has abandoned the nomadic lifestyle and built a small village on an islet in the middle of a two-malm-wide span of the great inner river. It is said they once worshipped the now-fallen lesser moon.
Iriq Wrote:A tribe that follows the Borlaaq, taking on any male children given up by the female warriors and raising them as their own.
Jhungid Wrote:The second largest Xaela tribe. Mortal enemies with the Kharlu, the Jungid will spend the greater part of the year subjugating smaller tribes to swell their own ranks in preparation for an annual battle with the Kharlu--the winner gaining control over a large part of the eastern coastlands.
Kharlu Wrote:The third largest Xaela tribe. Mortal enemies with the Jungid, the Kharlu will spend the greater part of the year subjugating smaller tribes to swell their own ranks in preparation for an annual battle with the Jungid--the winner gaining control over a large part of the eastern coastlands.
Khatayin Wrote:A tribe which largely remains unseen, hunting goats in the mountains for nine moons of the year. The remaining three are spent at the foot of the great north range, where they survive off the dried meat they stocked.
Malqir Wrote:A western steppe tribe characterized by its unique leader-choosing ritual which, instead of the usual test of brawn, is a game of Kharaqiq--a chess-like game played on a circular board divided into three rings.
Mankhad Wrote:A costal tribe which fights with blow-darts made from bones dipped in the poison of the pufferfish. So practiced with the pipes are the tribe, that they can disable a target from 200 paces.
Mierqid Wrote:A desert tribe which, over the course of a year, travels between over a hundred secret buried caches of supplies restocked with each annual visit.
Noykin Wrote:Master trainers of the wild horses which populate the majority of steppe. It is said that the horsewives of the Noykin can break any beast if given but a week.
Olkund Wrote:Selective breeding has seen the average height of the central steppe-dwelling Olkund tribe males reach over two and a half yalms. The females, for whatever reason, remain of an average height.
Dazkar Wrote:Household duties such as cooking, cleaning, and childrearing are handled by the males of the Dazkar who, other than when on the move, rarely ever leave their family's yurts. Female Dazkar are tasked with hunting, and are known across the steppe as being some of the most accurate archers in the realm.
Oronir Wrote:All members of the Oronir tribe believe themselves to be direct descendants of Azim, the tribe's god of the sun.
Oroq Wrote:The Oroq create sleds made of reeds dipped in horse fat to help move their possessions and young children about the inner grasslands.
Qerel Wrote:The warriors of this tribe all wear complete suits of armor crafted from the bones of steppe tigers which they kill with their own hands upon their coming of age.
Torgud Wrote:This desert tribe does not wear any clothes, choosing instead to cover their bodies almost entirely in a white paint created from mud, lime, and bone meal. The paint helps to reflect the relentless desert sun.
Tumet Wrote:The children of the Tumet, upon seeing their tenth summer, are tied to a sacred tree while the remainder of the tribe packs up and moves to their next location. Those children who manage to break free from their bonds and catch up with the tribe at that next location, are given a name and allowed into the tribe.
Ugund Wrote:When members of this tribe die, their heads are removed from their bodies and placed in a jar of fermented goat milk. Once the liquid has been drunk by the head (in other words, evaporated), the head is then buried under an anthill so that the tiny workers can carry the spirit to the afterlife. The journey is thought to be a terrible one, the road filled with ghosts of the damned, so ensuring the spirit is drunk helps ease the journey.
Uyagir Wrote:One of a handful of Xaela tribes which have given up the nomadic lifestyle. The Uyagir reside in a system of limestone caves on the northern edge of the southern deserts which are believed to have been dug by a race of giant oliphant-like beetles which were placed on the land by the gods to punish the elder tribes that had grown too greedy.
Dhoro Wrote:An elusive tribe that avoids contact with most other tribes. Lookouts are posted all about their camps with orders to flee given the moment an outsider is spotted.
Orben Wrote:A tribe that rides up and down the great inner river on boats woven from reeds and reinforced with scales from their own skin.
Ejinn Wrote:A river tribe that chooses to swim from place to place rather than walk or take boats. It is said that members of the Ejinn can hold their breaths for up to a quarter bell, and will often migrate while almost completely submerged in order to avoid contact with hostile tribes.
Dotharl Wrote:An extremely violent tribe with members who revel in massacre and are taught from a young age not to fear death. While they are quick to attack other tribes, mortality rates are high, ensuring that their numbers never grow too high.
Hotgo Wrote:A tribe recently massacred by the Dotharl. The only members surviving are those who left the tribe to travel on their own and were not present during the killing. The Hotgo were known for their vibrant face paints which members would constantly change depending on their current mood.
Sagahl Wrote:A tribe which sees all beastkin as equals with man, therefore refuses to eat or use them as beasts of burden. As a result, the diet of the Sagahl mainly consists of steppe shrubs and vilekin.
Kahkol Wrote:A tribe made up of orphans and refugees from tribes defeated or destroyed. Many choose to combine the name of their old tribe with Kahkol.
Kha Wrote:Unlike most of the Xaela, the Kha live on the fringes of the Xaela lands, actively seeking contact with non Auri peoples, introducing many aspects of those cultures into their own.
Mol Wrote:A small tribe of devout worshippers of the elder gods, the Mol will consult with their deities (via a shaman conduit) before making any tribe-related decisions, from the direction of their next migration, to the beasts they will hunt each day for food.
Gesi Wrote:The Gesi are masters of the slingspear, a mid-sized javelin carved from mammoth bone which, instead of being thrown by hand, is flung with a leather sling to improve range, speed, and killing power.
Kagon Wrote:The Kagon are a nocturnal desert tribe who worship Nhaama, goddess of the moon and mortal enemy of Azim, god of the sun. Instructed by their goddess that to step into the sun is to succumb to the evil of Azim, they spend the daylight hours in their tents, only emerging to hunt and migrate at night. The result is an uncharacteristically pale skin for a group of people living in an almost eternally fair-weather locale.
Goro Wrote:The Goro believe horses to be perfect beings, and each male and female, upon their coming of age, is married to a horse of the opposite sex. Reproductive mates are chosen by lots.
Gharl Wrote:Before each migration, the Gharl will fill a sacred urn with the soil of the place they just camped. This soil is then dumped upon arriving at the next location. This tradition has been carried out for thousands of years, leading people to believe that most the steppe is now all of one soil.
Dataq Wrote:The Dataq cover quite possibly the most area in their migrations, for they rarely stop in one area for longer than a few bells. Sleeping is all done in the saddle, and tents are only used when the rains are heavy and unbearable.
Haragin Wrote:The legends of this coastal tribe tell of a group of their ancestors who crafted a giant ship and sailed out across the endless eastern ocean. The explorers are said to have returned with tales of a terrible island covered in massive grey monoliths and inhabited by fire-breathing steel demons.
Ura Wrote:This mountain-dwelling tribe is one of the few which instead of hunting, mine the precious ores of the peaks and trade them with the steppe tribes for food.
Moks Wrote:A tribe invisible for the fact that its members are spread out across many different tribes (unbeknownst to those tribes). Communication between its members is done on the rare occasion when two tribes meet, through an ancient set of hand signals only recognizable by those who know what they are looking for.
Geneq Wrote:In addition to the standard language used by most of the Xaela in cross-tribe communication, the Geneq employ a complex system of whistles and clicks which resemble the cloud- and wavekin of the steppe.
Horo Wrote:To those who live the meager lifestyles of the steppedwellers, being overweight is a symbol of affluence and power. To appear heavier than one in their station, the members of Horo will drink copious amounts of water to bloat their bellies.
Himaa Wrote:For reasons unknown, one out of every three pregnancies amongst the Himaa result in twins. As a result, over half the tribe's members have a doppelganger. This can prove an advantage during attacks, as it confuses the enemy into believing the dead have risen.
Malaguld Wrote:One of the only tribes that accepts people of the Raen--those that have been exiled, or those who have fled persecution--into their circle.
Urumet Wrote:This desert tribe has the queer custom of travelling with their elders carried upon their shoulders. It is believed that in the flat desert, this gives the tribe the advantage of being able to see farther.
Qalli Wrote:Also known as the songbirds of the steppe, the Qalli communicate through song, attaching a melody to their words to further add emotion to the meaning.
Qestir Wrote:This tribe refuses to speak, believing that all words are lies, and that a man's actions are the purest form of communication.
(Third Clan)
Fernehalwes Wrote:Finally, I mention that in addition to the Xaela and Raen clans…there are rumors of a different, much older clan. (and…this is where Yoshi-P cuts me off).
Race Lifespans
Las Vegas 2014 FanFest Lore Panel Wrote:Q: What are the age scales of every race? How long do they live and how long does it take them to become an adult?
Fernehalwes: Okay, yeah I asked about this and I was told that age-scale wise the five races biologically they can live about- they have the same lifespan as we do here on earth. They can live one hundred, one hundred and twenty biologically. The thing is, here we have modern medicine, we have jobs that don't take us on to the battlefield, we have food in refrigerators not sitting in a barrel. And so we can live that long, whereas, in Eorzea its a much harsher realm. I mean you've got raptors roaming the jungle. "I need to go out and pick an ogre pumpkin!" "Oh sorry, daddy got eaten by a raptor as he was picking our dinner pumpkin so it looks like we're having nothing for dinner tonight." And so daddy dies of raptor and children die of starvation because they couldn't get the pumpkin.
On top of that you have wars and people are fighting Ishgard, I wouldn't expect most people would live longer than like thirty years. That's the thing, so you get an average lifespan that is a lot shorter, y'know in the forties, fifties. I mean there was the one quest about, back in 1.0... there was the Lalafell that was put in the Oubliette in Ul'dah, and he was in there praying and because he was this zen thing and he focused and he slowed his breathing and he lived for hundreds of years or whatever. Other than that people aren't going to live that long.
That said, Elezen actually do have a longer lifespan than the other four races. And this also appears in the- when they go from child to puberty to adulthood. So which is why you'll see in the- in 1.0 there was a bunch of Elezen children that appeared in some of the quests and they appear again in 2.0, and they're still children. And you think well it's been five years why are they still children? It's because again that childhood for Elezen can last much longer. And they end up living longer as well. Um, but for the most part it's pretty much just the same as us, but with more... fatality.
Interracial and Inter-clan Relationships and Children
Inter-clan Children
Fernehalwes Wrote:The same topic was brought up in the JP forums, so the loremasters decided to make an official response.
Here is a rough translation of what it says:
As is indicated by the name, F'lhaminn is a member of the F (bear) Seeker of the Sun tribe. However, as many of you have pointed out, she has many physical features which are attributed to Keepers of the Moon (such as iris shape, skin color, etc). As many of you have also noticed, there have been other characters which have displayed the features of one clan, while following the naming conventions of another. This can be attributed to two factors.
One: It could merely be a genetic anomaly. Just because certain races have a tendency to display certain features (pointed ears, long legs, darker or lighter skin, soul-piercing eyes), doesn't mean that once every thousand or ten thousand births, something deviates from the rules.
Two: It could be that a parent or grandparent was of a different clan, and the features of that clan were passed down. We know for certain that F'lhaminn was raised as a Seeker of the Sun, but we would have to look further down her family tree for clues why she has the appearance of a Keeper of the Moon.
Finally, some good news for our role-players who want a little more spice in their character's history--in character creation for ARR, we'll be allowing the mixing and matching of certain features between clans, so it will be possible to create a Keeper of the Moon-like Seeker of the Sun (or vice versa).
Interracial Relationship Stigma and Children
Fernehalwes Wrote:2: Can different races crossbreed?
Answer: Yes, but it is rare...and often difficult due to cultural differences, etc. which is why you don't see it often. The lore team has informed me that there will be future quests/events that touch on this and other issues, such as love and marriage.
Hunter's Buddy Wrote:They have good hearts, no matter how odd their appearance. None of that should matter anyway. This fellow is Hyuran and I am Miqo'te; are we lesser a couple for our difference? I should think not! My dearest and I know their pain all too well. We both had to leave our birthplace. Why, you ask? Simply because we were different. The two of us had to leave our village, but we always have each other. Neither of us are strangers to hate. Growing more spiteful with each passing day is sadly the province of those who are shunned by all around them.
Fire and Blood Wrote:Recognizing your curiosity, Hilda explains that she took to calling herself “the Mongrel†out of a newfound pride for her mixed heritage, in spite of the discrimination she and others like her suffer. In the end, she declares, her followers have come to believe that the differences between lowborn and highborn are far greater than those between pureblood and mongrel.
Hilda Wrote:Let me guess: you're wondering why I chose “the Mongrel,†right? Because it's what I am, and I'm not ashamed of it. Not anymore. Besides, even my pureblood pups have more in common with me than the lords and ladies up on high. And none of 'em are well-bred. Hells, some of their mothers were cast out after a spot of fun, same as mine. Story old as time─and one we're sick of hearing, which is why we took up arms. Not that we mean to hold all the blue bloods to account. Some have done right by us, I'll allow, like them in House Haillenarte. 'Course, you'd know all about that, wouldn't you?
Las Vegas 2014 FanFest Lore Panel Wrote:A: Some of the lore makes it sounds like the conflict between the Hyur and Elezen got pretty heated while others make it sound like a long standing tension. What was the extent of those hostilities?
MCKF: I touched on this a little bit today in the live stream and there was a question about relationships between the races and "crossbreeding." A lot of it doesn’t happen because while we have all these races living together in Eorzea, there’s this tension between them. That’s there because they have these histories of fighting for a long time and then not really making up, but agreeing to disagree and living together because it’s better than living by our self and being more susceptible to Garlean attacks or whatever. We work together because we have a common enemy type of thing. Most of the races don’t really like each other and itâ€s gone on through multiple Eras. There are times when Eorzea has been more populated by one race over another and there will be conflict there. With the Hyur and Elezen, that’s very recent. In the sixth astral era, Elezen migrated in and in that era they were like “we’re the first ones here!†even though they weren’t, but they were the first at the beginning of the sixth astral era and they settled and of course the pesky Hyur who are everywhere come in and the Elezen are like “oh my god we left you that whole continent up there why are you here!†and the Lalafell come in and you have these cycles of clashing and moving part and that gets ingrained in their society and their racial cultures. There’s always these power struggles, you’ll have times when the Lalafell rise for whatever reason and they’l side with one group and then turn on another group and that’s one of the reasons there’s not a lot of interracial relationships because even though they’re living in the same towns it’s like well yeah… but you’re an Elezen.
F: I can just imagine some young Elezen bringing home a Hyur woman and the Grandma going “Why couldn’t you have found a nice Elezen girl!â€
MCKF: There’s a lot of that going on. Like i mentioned in the stream, in the future we’ll have some characters that are half one race and half another and we’ll see how they’re treated in society and quests with that.
Favored Foods by Race and Nation
-The Full List of Foods by Nation can be found here.
Hyur
Midlander
Honey Muffin Wrote:A traditional Midlander cake made with a generous portion of honey.
Bouillabaisse Wrote:A piping hot Midlander-style soup chock-full of succulent samples from each of the five seas of Eorzea.
Encyclopedia Eorzea Wrote:Quick to adapt to local customs and traditions wherever they settle, Midlanders excel at acquiring and refining new knowledge. For example, it was a Midlander culinarian who created the popular dish known as bouillabaisse, inspired by the simple seafood stews favored by Sea Wolf fishermen.
Highlander
Aldgoat Steak Wrote:A traditional dish of the Highland Hyur consisting of a thick cut of aldgoat chuck charred over an open flame.
Encyclopedia Eorzea Wrote:Such ruggedness can also been seen in their preferred fare - Highlanders often dine on simple yet impressive dishes such as massive aldgoat steaks, seared perfectly to seal the natural juices. Overcooking is taboo in Highlander kitchens, to the degree that some consider them raw meat eaters.
Elezen
Duskwight
Velodyna Carp Wrote:This scarlet cousin to the maiden carp can most commonly be found in the Velodyna and Hathoeva rivers. A favorite amongst Wildwood and Duskwight Elezen - amazingly one of the few things the clans actually agree on.
Encyclopedia Eorzea Wrote:Duskwight cuisine is famous for its use of Mun-Tuy beans, a staple food in the subterranean depths, where they grow in abundance with no need for sunlight. That these dishes have come to be considered a Gridanian delicacy is an ironic twist, given the history between the two clans.
Wildwood
Rabbit Pie Wrote:A traditional pastry dish of the Wildwood Elezen formed to resemble a rabbit, but not necessarily containing any meat of leporine origin.
Wildwood Scrambled Eggs Wrote:Fragrant mushrooms sauteed in a generous pat of creamery butter and served upon a bed of fluffy eggs, scrambled to perfection.
Roegadyn
Sea Wolves
Sea Pickle Wrote:A blue, spiny, slug-like creature found in the shallows off of Vylbrand, and considered a delicacy by Sea Wolves.
Stuffed Cabbage Wrote:A traditional Sea Wolf dish consisting of pike wrapped in cabbage and steamed until soft.
Haddock Dip Wrote:A thick salty dip made from a puree of haddock, raw egg, and mashed popotoes. A favorite of Roegadyn tribes hailing from the north seas.
Encyclopedia Eorzea Wrote:Unsurprisingly, Sea Wolves favor fish and other fruits of the sea, prepared with simple and unpretentious seasonings. They make ample use of salt, which has the added benefit of serving as a preservative on long ocean voyages, and are known for a wide variety of cured foods. Sea Wolves are noted connoisseurs of ale and wine, which they prefer to the more easily perishable water, and many have made a name for themselves as brewers of potent potables.
Hellsguard
Smoked Raptor Wrote:A traditional Hellsguard staple consisting of a raptor leg smoked with aromatic wood chips.
Encyclopedia Eorzea Wrote:With vegetation scarce in their mountain home, the Hellsguard believe in letting nothing edible go to waste, and have traditionally shown little interest in culinary developments or delicacies.
Lalafell
Plainsfolk
Brass Loach Wrote:This long, thin, brass-colored freshwater fish is believed to be native to the rivers and lakes of the Yafaem Saltmoor. The thick coat of protective slime covering the loach's body discourages most predators from feeding on the tiny wavekin... most predators, that is, except hungry Lalafellin farmers who consider the brass loach a delicacy.
Halibut Wrote:While similar to the sole or plaice in appearance and behavior, the halibut is much larger than both, and can feed a Lalafellin family of five for several turns of the sun.
Dodo Omelette Wrote:A traditional Plainsfolk dish made from deftly whisked dodo eggs friend in butter and expertly formed into a soft, fluffy mountain.
Dunesfolk
Dark Pretzel Wrote:A traditional Dunesfolk bread twisted into the shape of a knot and sprinkled generously with coarse-ground salt before being baked to a deep brown.
Miqo'te
Seekers of the Sun
Tuna Miq'abob Wrote:A traditional Seeker of the Sun dish consisting of light, flaky tuna and ripe peppers on a stick, roasted to perfection.
Forest Miq'abob Wrote:A traditional Seeker of the Sun dish consisting of freshly picked mushrooms on a stick, roasted to perfection.
Keepers of the Moon
Thunderbolt Sculpin Wrote:A rare freshwater fish decorated with a thunderbolt-like pattern down its back. The Keepers of the Moon who inhabit the Black Shroud will eat one of these before a big hunt, claiming that it grants them speed and strength.
Meat Miq'abob Wrote:A traditional Keeper of the Moon dish consisting of tender dodo meat and ripe ruby tomatoes on a stick, roasted to perfection.
Salmon Meuniere Wrote:A traditional Keeper of the Moon dish consisting of a thick fillet of salmon breaded with flour and friend in rich butter and savory spices.
Au Ra
Raen
(See Doman section below.)
Xaela
Encyclopedia Eorzea Wrote:The Xaela are known to consume not only the flesh of their animals, but their innards and blood as well. They are also known for their dairy products, including an alcoholic beverage made from beasts' milk. Those who have partaken of this drink beneath the yurt of a Xaela can take pride in knowing that they have been accepted as a friend - at least for the moment.
Sagahl Wrote:A tribe which sees all beastkin as equals with man, therefore refuses to eat or use them as beasts of burden. As a result, the diet of the Sagahl mainly consists of steppe shrubs and vilekin.
Favored Foods by Nation
Limsa Lominsa
Encyclopedia Eorzea Wrote:Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favourite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed - particularly the ales and wines, brewed from local wheat and grapes in great quantity.
Riviera Supper Set Wrote:While for most La Nosceans, supper consists of huddling around a fire pit while sopping up a splash of rancid fish stew with a hunk of moldy bread, those who have found their fortune on the seas prefer a multiple course extravaganza certain to leave even the most wealthy Ul'dahn speachless.
Cornbread Wrote:A fluffy yellow bread made from cornmeal. A specialty at the Drowning Wench in Limsa Lominsa.
La Noscean Toast Wrote:A slice of bread soaked in a mixture of buffalo milk and eggs, and then fried in creamy butter. A specialty at the Drowning Wench in Limsa Lominsa.
Princess Pudding Wrote:A tasty Starlight Celebration dessert popular in Limsa Lominsa. This cake-like sweet is formed to resemble the legendary notorious monster, Princess Pudding - a terrible beast rumored to once have roamed the meadows of La Noscea.
Lominsan Anchovy Wrote:For many generations, Lominsan anchovies were not actively caught, due to their insignificant size. However, after a Qiqirn deckhand discovered one rotting in the corner of the bilge hold on a fishing vessel and found it to be sublime, the demand for salt-cured Lominsan anchovies has risen dramatically.
Sauerkraut Wrote:Chopped midland cabbage pickled with salt. A staple on all Lominsan trade ships, as it is said to prevent the scurvy.
Spaghetti Pescatore Wrote:Common fare of fisherfolk across Eorzea's southwestern coasts, the sauce used in this pasta dish consists of a wide variety of fresh local seafood - from fish to mollusk.
Apkallu Omelette Wrote:Apkallu eggs beaten and then cooked in rich butter until fluffy and light. A favorite in Vylbrand's coastal hamlets.
Finger Sandwich Wrote:The Bismarck's take on a common meal popular amongst Galadion Bay's dockworkers.
Ul'dah
Encyclopedia Eorzea Wrote:Few vegetables grow in the heat of Thanalan, leaving Ul'dahn cuisine to consist largely of meats and insects, heavily seasoned with imported and local spices - though some claim this merely conceals fare that would normally be deemed unfit for consumption. Alcohol, on the other hand, is more highly appraised, as the arts of the Alchemists' Guild have led to distilling techniques leading to liquors of complex and subtle flavour.
Hunting for Hives Wrote:Known for its rich, sweet flavor and its less-than-subtle kick, the Quicksand's homemade honey wine is sought out by all who visit the sultanate's capital city. To ensure that her barrels do not run dry, pub proprietress Momodi requires a constant supply of fresh honey, and will pay good coin to those who would bring her back several of the bee hives found on the parched plains of Black Brush.
Emperor Fish Wrote:This giant freshwater fish lives out its adulthood feeding in the Indigo Deep before returning all the way back up to the head of the White Maiden to spawn. Its eggs are considered a delicacy among Ishgardian nobility and the Ul'dahn elite, and this has led to severe overfishing of the species. Now it is believed that only a few hundred remain.
Oasis Breakfast Set Wrote:Considered the most important of the day's seven meals (preceding both pre-midday mead and eleventh bell tarts), the Ul'dahn elite rarely miss this opportunity to gorge themselves before moving on to the next opportunity to gorge themselves.
Crumpet Wrote:A svaory type of leavened bread, often doused in butter and honey and eaten with a cup of piping hot tea. A specialty at the Quicksand in Ul'dah.
Gridania
Encyclopedia Eorzea Wrote:The bounty of the Black Shroud graces the Gridanian table, from fruit to vegetables to the meat of forest game. Yet, there are a few who feel this fare lacks in flavour. As animal husbandry is forbidden - lest the creatures upset the wood's balance - dairy goods are few and far between. Instead, Gridanians drink Mun-Tuy tonic, a concoction brewed from beans of the same name. In fact, many products made of fermented Mun-Tuy are known as Gridanian delicacies the realm over.
Glade Tea Set Wrote:For the denizens of the Twelveswood, the consumption of tea is a means of relaxing the mind, allowing for uninhibited communion with nature.
Honey Tea For Two Wrote:Carline Canopy honey tea is one of the most popular items on the inn's menu; honey, however, is in short supply, and the Canopy's proprietress will generously reward anyone who brings her honeybee hives from Bentbranch.
Tomato Pie Wrote:Considered a delicacy in Gridania, this pie is arranged with sliced tomatoes, giving it the appearance of a flower garden.
Starlight Log Wrote:A sweet Starlight Celebration dessert popular in Gridania. This cylindrical cake is formed to resemble one of the Black Shroud's many sacred trees.
Raptor Stew Wrote:A tender piece of lean raptor shank stewed with mushrooms. A Carline Canopy specialty.
Ishgard
Encyclopedia Eorzea Wrote:In the years following the Calamity and the coming of the snows, the popularity of warm soups and stews among Ishgardians has burgeoned. To the delight of dairy farmers, many cooks have also begun to incorporate melted cheeses into their cuisine, producing gratins which have become beloved dishes for nobles and commoners alike. Of course, not all notable foods are recent inventions; Ishgardian sweets and confectioneries associated with religious ceremonies have long been known of outside the Holy See.
Alpine Supper Set Wrote:This warm array of comfort food has become a treat for special occasions amongst the commoner families of Ishgard, who have been known to save their coin for moons to procure the ingredients.
Emperor Fish Wrote:This giant freshwater fish lives out its adulthood feeding in the Indigo Deep before returning all the way back up to the head of the White Maiden to spawn. Its eggs are considered a delicacy among Ishgardian nobility and the Ul'dahn elite, and this has led to severe overfishing of the species. Now it is believed that only a few hundred remain.
Knight's Bread Wrote:A hard, leavened rye bread traditionally eaten by the knights of Ishgard.
Crowned Pie Wrote:A galette-style pie decorated with a golden crown and served at Ishgardian festivals.
Trapper's Quiche Wrote:Eggs, cheese, and chopped eft blended together and baked in a flaky crust. A favorite amongst Ishgardian nobles.
Dzemael Gratin Wrote:Passed down through generations by the Dzemael family, this dish consists of thinly sliced popotoes and eft tails baked in a creamy white sauce.
Snowflake Peak Wrote:A fluffy Starlight Celebration dessert popular in Ishgard. This towering cake is formed to resemble one of the snowy peaks of Coerthas.
Kaiser Roll Wrote:A round Ishgardian bread first made by Halonic monastics who, when brewing ale, would add barm and leftover malt to their daily loaves.
Beet Soup Wrote:Sliced magma beets and lean loaghtan meat slow-cooked with vegetables and served with a dollop of rich sour cream. A dish popular throughout Ishgard through families in the Brume often use the meat of animals easier to find in the district's dark back alleys.
Heavenly Eggnog Wrote:A decadently creamy concoction crafted from raw eggs, thick cream, honey, and - if you are feeling adventurous - a healthy splash of a dark spiced rum. A favorite in Ishgard's Vault.
Sohm Al Tart Wrote:A traditional Ishgardian cake made up of several stacked layers tapered to resemble Sohm Al, a peak sacred to the Dravanians. Ishgardians believe that devouring the mountain will grant them fortune in their struggle with the dragons.
Ala Mhigo
Encyclopedia Eorzea Wrote:With so few crops, the Ala Mhigan diet is a rather stark affair. However, as a stop on the trade routes, the city-state has adopted some fare from the near East and Ilsabard. The foreign influence is said to be particularly apparent in the usage of spices. For drinks, it is customary to brew medicinal teas, such as ones made by steeping the ground horns of beasts in boiling water.
Sharlayan
Encyclopedia Eorzea Wrote:As one might expect, food is oft taken as an object of study, and Sharlayan is rumoured to hold countless tomes detailing fare from all over the world. However, the delicacies they create are for strictly academic purposes - and not anything as base as eating. The everyday fare of the city is good for the body, but otherwise quite bland. Accordingly, many groans can be heard from foreign students come meal time.
Garlemald
Encyclopedia Eorzea Wrote:The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and heavy fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.
Thavnair
F'lhaminn Wrote:Our impromptu excursion to the Near East afforded me the opportunity to sample authentic Thavnairian cuisine. I should like to introduce it to the Scions, but achieving the perfect balance of spices is key...
Mint Lassi Wrote:A cool and refreshing drink made from cultured milk. Popular in the Near Eastern city-state of Radz-at-Han for its ability to offset the blistering heat of the Thavnairian midday sun.
Rolanberry Lassi Wrote:A sweet and tangy drink made from cultured milk. Popular in the Near Eastern city-state of Radz-at-Han for its ability to soothe the burn of heavily spiced dishes.
Far East
Encyclopedia Eorzea Wrote:Yugiri's lone indulgence is a bowl of rice doused in warm soup and topped with a small pinch of ground white radish - a Doman delicacy.
Encyclopedia Eorzea Wrote:Incidentally, Hozan craves sticky rice cakes swimming in a sweet bean broth, another delicacy of Doma.
Sea Cucumber Wrote:A purple, spiny, slug-like creature found in the shallows off of the island of Mazlaya, and treasured in the Far East as a delicacy.
Ash Tuna Wrote:A large saltwater fish known to migrate between the Sea of Jade and the Sea of Ash. In recent years, overfishing by boats from the Far East has led to a significant drop in their numbers.
Zoni Wrote:A clear soup served on special occasions. Its origins are in the Far East.
Oriental Bean Paste Wrote:Similar to Mun-Tuy sauce, this Far Eastern seasoning is made by fermenting beans in salt and then pressing the beans to collect the remaining savory liquid.
Oriental Breakfast Wrote:The Doman break their fast with a simple, yet balanced meal consisting of rice and several small side dishes.
Oriental Supper Wrote:Rather than large portions of one or two dishes, Doman suppers consist of one or two bites of several painstakingly prepared culinary creations served with a bowl of steamed rice.