The Southern Continent of Meracydia
General Lore
The Allagan Campaign
The Warring Triad
Modern Trade with Meracydia
General Lore
Encyclopedia Eorzea pg13 Wrote:Far to the south of the Three Great Continents, beyond the equatorial line, lies the second of Hydaelyn’s three landmasses - Meracydia. Five millennia ago at the close of the Third Astral Era, the Allagan Empire, unsatisfied with controlling merely Aldenard, Ilsabard, and Othard, set their sights to the south and began an invasion that would end with nearly the entire continent being rendered a wasteland. While some areas remain uninhabitable even today, those which have been repopulated remain recluse and very rarely welcome contact with the civilizations of the northern hemisphere, ofttimes attacking any who approach, whether it be by sea or by air. Because of this, very little of the region is known, including even the most basic of geographical information.
Leucrotta Wrote:The southern continent of Meracydia was a land of dragons. The monsters came in all shapes and sizes, each species evolving to fit into its own particular habitat. Take the coeurl dragon─a beast that made its home in the Meracydian jungles. It started off as a dragon like any other, but over time it lost its wings, being next to useless in the thick brush, and gained the flexible body and muscular limbs of a coeurl. They were fierce hunters and scavengers, driven into a feeding frenzy the moment they caught scent of beast blood. The merchant who posted the bill reckons one of these beasts, a coeurl dragon by the name of Leucrotta, is up in the clouds right now, living on an abandoned Allagan island.
Encyclopedia Eorzea pg279 Wrote:Though manlike in appearance, these enigmatic seedkin are comprised solely of vines and roots, and appear to lack intelligence beyond the capacity for killing. Some scholars, especially those who concentrate their studies on the Allagan Empire and its campaign into Meracydia, have attempted, unsuccessfully, to draw similarities between the biloko and the southern continent’s indigenous arboreal beings most famously known for their worship of Sephirot, the Fiend.
Warring Lanner Wrote:These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the World Tree across the seas, planting the verdant forests that dot the realm today.
Loading Screen DAT Files Wrote:It is believed the Miqo'te first came to Eorzea during the Fifth Umbral Era, fleeing their ravaged homeland on the southern continent of Meracydia.
Aloe Wrote:A thick spiny-leaved cactus indigenous to the southern continent of Meracydia. The Miqo'te are known to treat severe burns with the cool gel-like substance found inside the leaves.
Mahi-Mahi Wrote:Its name meaning “stalwart†in the Lalafellin tongue, this deep-sea predator is not only massive, but deceptively fast. Some sailors swear that a mahi-mahi can make the journey from Meracydia to the Cieldales in less than a fortnight, though knowing most sailors, that claim may be slightly exaggerated.
Dark Bass Wrote:This freshwater fish, known for its voracious appetite, is originally native to the southern continent of Meracydia. As its only natural predator is man, dark bass numbers have risen greatly in recent years, especially due to the increasing popularity of the faerie bass.
Angelfish Wrote:A small colorful fish native to the warmer waters of the seas near Meracydia. Since the Calamity, more and more have been caught off Eorzea's southern coastline.
Fernehalwes Wrote:Q: Why are Meracydian ruins plastered with the mark of Azeyma, the Warden?
A: So, as is documented in the adventure log entry for the Azys Lla's Cathedral, the structure was an actual place of worship in Meracydia used by the followers of Sephirot, until it was picked up and moved in its entirety by the Allagans so they could study it (in particular, study the ties between faith and primal summoning). So, if it is a Meracydian structure, why does it feature stone carvings almost identical to those found in the Sunken Temple of Qarn (including the repetition of a symbol that has an uncanny resemblance to the sign of Azeyma, the Warden)? We've officially stated before that worship of the Twelve is something found almost solely in Eorzea. Is this proof that Meracydians also worshiped the Twelve? Or perhaps that Azeyma is a transplant from Meracydia? The answer is, in fact, neither. However, there is an interesting connection between ancient Meracydia, the Sunken Temple of Qarn, and ultimately Azeyma.
As can be seen from existing Allagan artifacts (runestones (from 1.0) inscribed with the symbols of the Twelve), Twelve worship existed in the 3rd Astral Era (before eventually losing steam amongst the Allagans as their civilization became increasingly scientifically advanced). When the Allagans first visited Meracydia, they were surprised to find a symbol almost identical to that used for Azeyma, the Warden being prominently featured in various types of architecture. Further research, however, revealed that the Meracydians they encountered did not worship Azeyma, but instead a deity named Sephirot, the Fiend, and that the symbol was being used to mean something similar, but ultimately different.
The original Meracydian tribe which worshipped Sephirot believed him to be a massive tree. As all plants require light to grow and thrive, it was only natural for the tribe to believe that their god also came into his power by bathing in the brilliance of the sun. The tribe recognized the importance of the sun, and thusly adorned their Sephirotic temples with their people's symbol for it. This lead the Allagan scholars to conclude that the Meracydian symbol for the sun, and the Allagan symbol for Azeyma (goddess of the sun) must have both have the same origins, and that somewhere, countless years in the past, that symbol made its way to several different regions across the globe, the evolution of its meaning differing slightly depending on the location.
Now, as for the runic patterns seen in both the Meracydian Cathedral and the Sunken Temple of Qarn, when the Allagans lifted the Cathedral from its home in Meracydia and brought it to Azys Lla, they conducted extensive studies on the building and its architecture--much of that knowledge making its way (in limited form) to the Allagan populace (much like information on, say, the ancient Egyptians is available to anyone in rural Kentucky with a library card or Internet connection). There were even people who took to copying it in newer buildings (much like modern government buildings on Earth might use a decidedly Roman style of architecture). When the Calamity of the 3rd Astral Era hit and ushered in the 4th Umbral Era (a dark age of regression), much of that knowledge was lost, and only fragments lingered--fragments that the few remaining survivors were ill-prepared to fully comprehend. Knowledge of Sephirot? Meracydia? The Cathedral's purpose? All were lost. What people did see was that many of the buildings that were still standing amongst the destruction wrought by the Calamity were covered in these arcane symbols. Many superstitious people took this to mean that they were some kind of wards that protected these structures (not realizing that a lot of buildings with those designs also were destroyed as well). Millennia later, when Belah'dia was founded with the Warden as its matron deity, they naturally incorporated the symbols associated with the deity (symbols taken from much older concepts--symbols tied to what appeared to be the mark of Azeyma) into the architecture of their temples--the Temple of Qarn being one of those. (It also helped that Qarn was built atop the remnants of something much, much older than the Belah'dian civilization)."
_______________________________________
The Allagan Campaign
Encyclopedia Eorzea pg26 Wrote:Amon’s genius and obsessive nature made dangerous bedfellows, leading to the death of countless suubjects before ultimately bearing fruit. Not only was Xande resurrected from his millennium-long slumber, but had achieved both immortality and an otherworldly vigor in the process. Over the next few days, the emperor was briefed by Amon of the myriad changes the realm had seen in the thousand years since his death - the advancement of civilization, the extent of the empire’s reach, and the state of her people. Once aware of what he had to work with, he moved quickly to right the ship, starting with the assassination of the current emperor and any loyalists to the regime by the Glasya Labolas-lead Imperial Honor Guard. With the throne reclaimed and potential challengers to Xande’s authority conveniently disappeared, the new emperor wasted little time restoring the heretofore impotent Imperial Army to its former size and strength, and ordering it on its first mission - the full-force invasion and occupation of the southern continent, Meracydia.
Just as Amon predicted, Xande’s return had revitalized the empire, igniting the fire in the hearts of the complacent and providing them with purpose. The army’s ranks swelled with new recruits, manufactories began hiring manual laborers to meet increased demand for weaponry, and scholarly circles were abuzz with new discoveries and inventions. The Allagan Empire would be great once again, and the road to greatness led south. The Meracydians, however, were not about to give up their homes without a fight. While the empire’s first wave of attacks were largely successful due to the fact they were unexpected, subsequent raids into Meracydia proved more difficult. The native peoples of the southern continent banded together under the leadership of the dragons who also claimed dominion in Meracydia. While without equal on the Three Great Continents, the Imperial Army’s chimerical warbeasts were no match for the dragons’ fiery breath, and countless casualties were suffered. This, however, only served to further motivate the scientists of Allag in their ungodly pursuit of might through biological manipulation, and it was not long before they had created abominations which exceeded the might of the Meracydian Horde. In a decisive and bloody battle, the Allagans slew the dawn wyrm, Bahamut, paving the way for immediate occupation… or so they believed.
With the dragons all but defeated, the Meracydians turned to their gods for salvation, invoking terrible beings known as “eikons†in one final attempt to rid their land of the Allagans. While there is no record of any eikon (currently “primalâ€) summonings on Meracydia prior to the imperial invasion, immediately following the fall of Bahamut, multiple tribes were simultaneously successful in calling their deities from the aether, suggesting that a third party may have been involved in the passing of the specific knowledge required to do so.
Of these eikons, three - Sephirot the Fiend, Sophia the Goddess, and Zuvran the Demon - or the “Warring Triad,†as they would come to be called, would prove the most problematic for the invaders from the north, temporarily driving the Allagans back to the Meracydian coasts. A furious Xande demanded a solution from his imperial cadre of mages, threatening to kill a man a day until they fulfilled his seemingly impossible request. How could one rid the world of a being the could simply be resummoned the moment it was slain? In their desperation, the mages turned to the very enemy they fought for inspiration, and before too many of their brethren had succumbed to the emperor’s wrath, they discovered a new branch of spellcasting which would ultimately become the roots of modern summoning, and utilized it to neutralize the power of the Warring Triad by imprisoning them, instead of defeating them outright.
Victory over the eikons should have marked the end of conflict in Meracydia, but the southern continent was not yet willing to concede defeat. Devastated by her mate Bahamut’s demise at the hand of the Allagans, the wyrm Tiamat endeavored to resurrect the dawn dragon in the same manner that the tribes of Meracydia summoned the eikons - as a deity. What rose from the ashes, however, was but a shade of the dusk wyrm’s beloved Bahamut. Twisted with rage, the great wyrm unleashed his fury on the Allagans, erasing almost immediately any advantage the empire had seized.
Encyclopedia Eorzea pg27 Wrote:Emperor Xande found great joy in the ever-changing tide of battle, and is claimed to have said that he never felt more “alive†than during the slaughter of the Meracydian campaign. He also believed that a man was only as strong as those he slew, and therefore would welcome the onslaught of his enemies with open arms, using them as opportunities to gain even more power. The war with Meracydia fueled the advancement of Allagan technology and deepened the empire’s knowledge of arcane magicks. Not only could a dragon or an eikon now be captured, but it could be tamed, controlled. Its very life essence could be tapped and used as a source of seemingly endless energy - a fate that ultimately befell the Warring Triad. In a breakthrough by the imperial mages, communion with voidsent was achieved, ultimately culminating in the signing of a pact between Emperor Xande and the self-proclaimed “ruler†of the void, the Cloud of Darkness. In exchange for an unlimited supply of vessels which would house the minions of the void, allowing them to remain in the corporeal realm, the emperor merely demanded that the voidsent fight for him on the shores of Meracydia. With each enemy slain, a new vessel would become available, allowing for the immediate summoning of a host and subsequent possession of the body. The more the undead army killed, the larger their ranks swelled, until not even the mighty Bahamut reborn could overcome their numbers. The great wyrm grew gradually weaker, as the crystals required to maintain his strength became scarce due to overharvesting. Unable to wield his former might, Bahamut was finally captured and fitted with neurolinks, effectively making him a tool of the empire, and putting an end to Meracydian campaign. The Allagan Empire had claimed yet another prize.
Lorecast 9 Wrote:Gamer Escape: How did a diresaur end up in the Final Coil of Bahamut?
Heavensward taught us that the aevis, syricta, and diresaurs are the draconic transformations of those descended from Ratatoskr’s murderers. It’s an Ishgardian thing. The Meracydian diresaur in the Final Coil, then, seems very out of place. Are there other mortals who’ve taken such forms?
Koji Fox: All of the things that happened with Ratatoskr’s murder…and the consuming of the flesh…and the drinking of the blood that gave people the power to transform… Something similar happened in another war between dragons and man—in Meracydia. At that time, you had others who partook of the blood of one of the originals and thus became similar creatures. The link is Mercaydia. Ratatoskr was murdered. Where did they get the blood? I won’t touch on that…
Campacti Wrote:As the sun set on the Allagan Empire, they made their last big land grab─they invaded the southern continent of Meracydia, capturing scores of dragons and subjecting them to barbarous procedures that bent the creatures to their will. Or so the merchant who set the bounty believes. I don't know whether there's any truth in her stories, but if the technology to control dragons really does exist, I'd wager there's a fair few people in this world who'd gladly give every appendage to learn the secret. It seems this “Campacti†has turned up in her research as one such slave-dragon. No doubt the merchant's thinking it'll be easier to pick apart once it's been put out of its misery.
Kaliya Wrote:A product of both mechanical and biological ingenuity, the solid steel aberration Kaliya was developed in the Aetherochemical Research Facility in Azys Lla to combat the dragon legions of Meracydia. This mechanized hydra could withstand not only attacks from razor-sharp fangs and talons, but also the white-hot flames of dragonbreath, and proved invaluable in the campaigns waged on the southern continent. So effective was the creation, the Allagans would eventually place one within Bahamut’s metal gaol to guard the great wyrm.
Encyclopedia Eorzea pg291 Wrote:Employing a design based on ancient Meracydian myth for the purpose of instilling fear in the hearts of the superstitious tribes of the southern continent, the sphinx is another of the Allagan Empire’s countless self-automated weapons developed by technologists for the efficient slaughter and subjugation of enemy nations.
Encyclopedia Eorzea pg303 Wrote:The reptoid is a gruesome assemblage of flesh and blood taken from multiple scalekin specimens and spliced together to form an all but invincible killing machine. A tiny metal box capable of emitting lightning-aspected shocks is inserted into the braincase of each and every reptoid so as to deliver commands to the creature that they may be controlled from afar - a feature implemented specifically for the Allagan Empire’s Meracydian campaign.
Encyclopedia Eorzea pg303 Wrote:A fourth generation construct, and one of the first to effectively employ sustainable cloning technology, the highly intelligent shabti was hailed as a major breakthrough in chimera creation. To serve as a deterrent for tempering by Meracydia’s primals, each shabti had within their bodies implanted a powerful explosive device which would trigger when bombarded with high concentrations of manipulative aethers, effectively destroying the subject while delivering extreme damage to any enemy targets in its vicinity.
Encyclopedia Eorzea pg303 Wrote:Developed by the Imperial Allagan Army for deployment in the Meracydian campaign, the hydra is very much draconian in appearance. This appears to be by design, the blood of dragons not only providing the chimera with a nigh-impenetrable hide and a wide array of breath-based weaponry, but serving to mock their enemies while flaunting the god-like abilities of the hydra’s creators.
Enecyclopedia Eorzea pg26 Wrote:One of the first brood, Bahamut lived for countless centuries as ruler of the southern skies until being slain by the power-hungry Allagan Empire. When the dusk wyrm Tiamat learned of her beloved’s untimely fate, she, with the aid of Meracydia’s remaining dragon horde, chose to ignore the warnings of her kin and attempt a summoning of the spirit of Bahamut. Her sorrow and anguish, combined with the rage of her kin, however, corrupted the spirit as it returned from the Lifestream - the result a mad tyrant little resembling what had once been the dawn wyrm.
Fernehalwes Wrote:Q: After Bahamut Prime is defeated, it is assumed that Bahamut's regenerating body is dispersed into aether so he can finally rest in peace. Does this mean that Bahamut may once again be resurrected as a Primal in a future patch, should we ever step foot in Meracydia?
A: As has been mentioned in past quests, most primal summoning comes down to the faith of the primal's followers. That faith acts as a beacon for the primal's dispersed aetherial essence, allowing for the remanifestation of a being whose infinite number of parts were tossed into that giant blender known as the Lifestream. If enough followers of Bahamut (or perhaps Dalamud, which, ultimately is the same concept) were to gather and perform a summoning, then technically anything is possible (with the proper amount of aether to act as the catalyst), and it doesn't necessarily need to be on Meracydia (which, in many places is still a smoldering waste, even today). What needs to be understood is that the state of the believers when the summoning occurs directly affects the manner in which the dispersed essence of the deceased is reconfigured. Tiamat, knows of this first hand due to her failed attempt to resummon her fallen beloved. She and Bahamut's brood knew Bahamut better than anyone, but since their hearts were darkened by sorrow stemming from the loss, coupled with hate directed towards the Allagans, the Bahamut that was ultimately brought back ended up being naught but a twisted shell of the dragon Tiamat remembered. This also explains the differences between the actions and temperaments of other primals spanning from 1.0 to 2.0. The needs and desires of the believers doing the summoning changed following the Calamity, resulting in changes in the primals they summoned, Ifrit and Titan, even Shiva all being good examples (though Shiva's differences span back further than just 5 years ago).
_______________________________________
The Warring Triad
Encyclopedia Eorzea pg272 Wrote:The Warring Triad refers to three legendary eikons that were summoned into existence on Meracydia during the latter days of the Allagan Empire. Each possessed of unimaginable power, these empyrean entities inflicted grievous losses upon the invading imperial forces. As the name implies, however, the Warring Triad also clashed against each other, their very natures embodying the conflicting ideals of the peoples who summoned them. Divided and divisive, the seemingly invincible eikons eventually fell to the Allagan’s anti-primal weaponry, and were imprisoned within the empire’s containment facilities.
Encyclopedia Eorzea pg272 Wrote:Sephirot was summoned by a race of treelike beings native to the continent of Meracydia. Believed to be the world’s first tree ascended to divinity, he is said to command the wellspring of life. Allagan records substantiate this claim, attributing the eikon with the ability to induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy. Sephirot often enlarged his own for to colossal size to wreak devastation upon his enemies, earning him the title of the “Fiend†from the battered armies of Allag.
Summoned by the diverse peoples of an ancient Meracydian nation, Sophia was revered simply as the “Goddess.†An entity of enlightenment, legends tell that she brought together tribes of disparate form by imbuing their souls with transcendent understanding of balance and harmony. Sophia is beloved for her boundless compassion, yet also feared for the merciless retribution visited upon those who would dare upset the perfect equilibrium of her scales.
Called forth by a Meracydian race of centuars, this deity is believed to command the boundless expanse of eternity and thus stand above all other gods in existence. Charged with the punishment of wicked divinities, Zurvan is also the embodiment of victory over injustice. The eikon’s nightmarish aspect reflects the terrible inevitability of his triumph, and records describe the “Demon†striding into battle girded head to foot in armor formed of unshifting flame.
Unukalhai Wrote:Your adversary is the eikon Sephirot of the Warring Triad, otherwise known by the historians of Allag as “the Fiend.†He was once the patron deity to a tribe of treelike beings native to Meracydia, but was subdued by the Allagan Empire after a lengthy war of attrition. After his defeat, he was imprisoned for use as a source of power. Even now, Sephirot is neither truly living nor dead─his mind bound in a dream while his body's energies are harnessed by Allagan technologies. The explanation for his failure to dissipate into aether lies in his restraints. These ingenious devices serve not only to bind him but to continuously regenerate his corporeal form.
Unukalhai Wrote:It is an Allagan device of the kind used to store information─in this case, the record of the furious conflict that took place on the shores of Meracydia between the eikon Sephirot and the forces of Allag.
Warring Triad Chapter 1: Sephirot Wrote:We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light. These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.†It is noted that the eikon did not hesitate to direct this ability upon himself.
Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swathes of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained. The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.
Sightseeing Vista #062 Wrote:The Cathedral
A cathedral designed in a distinct Meracydian style. The architecture suggests a place of worship by a tribe of treelike beings who believed themselves 'remnants' of Sephirot. To research the link between faith and primal summoning, the Allags moved the ancient structure to Azys Lla from its original location on the southern continent.
Urianger Wrote:’Twas a Meracydian dialect, if mine ears do not deceive - though one which beareth scant resemblence to any spoken in recent times. Aye. From their tongue, their words, and their attire, ‘tis like that our antagonists were Meracydian - thralls to the Goddess Sophia and victims of the Allagans’ incursions.
Unukalhai Wrote:It was a time towards the end of the Third Astral Era, when the peoples of Meracydia faced extinction at the hands of the Allagan Empire. Sophia, a being of incomparable cunning, was said to have communicated certain plans to her servants through the medium of a trusted oracle.
Following the oracle’s instructions, they duly conspired with a rebel faction within Allag who, we believe, agreed to tamper with the prison intended for Sophia. And then the Goddess and her thralls chanced to be captured - though we suspect that this had always been their plan.
But the conspirators’ dealings with the Meracydians were exposed before they could enact their plot, and all were summarily executed. It seems that the flaw itself remained undiscovered, however, and might have remained so until the end of days had it not been for the actions of the archbishop, and the Garleans.
The First Demiurge Wrote:With scales in hand, the Goddess shall arise,
And righteously cast off Her cursed pall,
That She, with wrathful Wyrmking at Her side,
Might judge and thence bring balance unto all.
Urianger Wrote:Krile hath the right of it. Its words may be deciphered thus: the “cursed pall†speakth of Sophia’s prison, from which she was supposed to emerge at the agreed hour. The “Wyrmking,†meanwhile, can be none other than great Bahamut himself, then yet a prisoner, whom the Goddess did intend to unleash upon Allag to set right the scales of justice.
Equilibrium Lyrics Wrote:The sigh of the shifting sea
The kiss of the salt-sweet breeze
The white of her silken dress, stained in red
A memory fading fast
Her mother sits, eyes downcast
A torn uniform in hand, farewells unsaid
That once a certainty, lost in grief
A daughter’s desperate cries, unheard pleas
Forsaken, beaten, tired, and on her knees
A prayer passes from her lips
Into her soul, the Goddess whispers:
“A heartbeat without harmony
Is moonlight with out dark
The heart seeketh equilibrium
With balance will your worry part
So still this broken melody
And therewith shoulder thee
One last step only leaving
An empty hearth down by the sea
An empty hearth down by the seaâ€
Fernehalwes Wrote:Equilibrium tells a tale of a Meracydian girl who lives in the time of Allagan attacks and invasions. Her father had gone to war and died, leaving their mother with only a torn uniform to remember him by. Overwrought with grief, the mother takes her anguish and sorrow out on her daughter, who then cries out to the Goddess for help. Hearing the girl’s plea, the Goddess comes down and tells her that with her father dying, the balance in her family has been altered, and that in order to regain this balance, the girl must kill her mother. After she murders her mother, the Goddess tells her that her actions have yet again offset the balance, and that she must take her own life for true equilibrium to return.
This song further instills the idea that Sophia is not an angry or malicious god, nor is she benevolent. She is truly neutral, and only seeks to bring balance to the world. If there is too much darkness, she will aid the light. If there is too much light, she will aid the darkness.
_______________________________________
Modern Trade with Meracydia
Exports of Import Wrote:Quality materials crafted by the skilled alchemists of Eorzea are highly sought-after in the faraway land of Meracydia. The Seventry-seven Caravans is currently preparing a shipment bound for the southern continent via Limsa Lominsa, but is still far from meeting its quota. Alchemists with the skill to craft the items are being sought to assist in the creation of the remainder of the order. Those interested are to speak with Caravan stockist Claroise Auberle for details.
Quick as Silver Wrote:Quality quicksilver crafted by the skilled alchemists of Eorzea is a highly sought-after item in the far-away land of Meracydia. The Seventy-seven Caravans is currently preparing a shipment bound for the southern continent via Limsa Lominsa, but is still far from meeting its quota. Alchemists with the skill to craft the liquid metal are being sought to assist in the creation of the remainder of the order. Those interested are to speak with Caravan stockist Claroise Auberle for details.
Right as Rubber Wrote:Quality rubber soles crafted by the skilled alchemists of Eorzea is a highly sought-after item in the faraway land of Meracydia. The Seventy-seven Caravans is currently preparing a shipment bound for the southern continent via Limsa Lominsa, but is still far from meeting its quota. Alchemists with the skill to craft the items are being sought to assist in the creation of the remainder of the order. Those interested are to speak with Caravan stockist Claroise Auberle for details.
Tuning In Wrote:The Jolly Raptor is planning a shipment of gnat antennae to the witch doctors of Meracydia. Yet despite offering a reasonable reward, the traders have been unable to find sellswords willing or able to travel to the Nanawa Mines and slay the vilekin. To those seeking immediate employment, this an opportune chance to line your pockets with coin.
Undercutting the Competition Wrote:An informant from Ul'dah had provided representatives from Black Rabbit Traders with a rumor that the Jolly Raptor is planning a shipment of gnat antennae to the witch doctors of Meracydia, and that the company has been promised an exorbitant sum of gil upon its delivery. The Black Rabbit does not believe that their rivals should have the privilege to horde all the profits, and so has begun planning a shipment of their own. To carry out their plan, they require the assistance of able-bodied adventurers to travel to the Mun-Tuy Cellars and collect as many of the antennae as possible, as quickly as possible, for time is of the essence!
Carvallain Wrote:In a game of Meracydian chess, the first move is always the most important. While there is no one correct move, there are many which are incorrect. Make the incorrect move and you will never win. The same is true in the game of piracy.
Hasthwab Wrote:Anyroad, the most recent one─that’s ol’ Mistbeard─got it into 'is 'ead to raid the Sultan of Ul'dah’s royal weddin’, and, bein’ a darin’ sort o’ soul, went an’ bloody did it. 'Tis said, once the final tally was taken, the cap'n an’ 'is crew made off with ten score gold ingots, five an’ fifty pure-bred black chocobo skins, a ten-ponze diamond from th’ wastes of Meracydia…an’ th’ biggest prize of all─th’ virgin bride’s maiden'ead! Now, I cannot rightly vouch fer that last claim, but there be some what say the current Sultana bears a strikin’ resemblance to a certain 'andsome bandit. Heh heh heh!
But, instead of returnin’ t’ Limsa as livin’ legends, the cap'n an’ 'is crew simply up an’ vanished…along with the booty. Since then, every pirate on th’ five seas 'as been searchin’ for that bloody stash. Why, there be merchants in Limsa what make a decent livin’ 'awkin’ fake maps t’ deep-pocketed fortune 'unters! But try as they might, no one 'ad found so much as a single gil…'til a few nights agone.
Lost Treasures: Kple Kple Wrote:This staff is said to have been created by a powerful conjurer who took the taproot of an ancient rosewood tree burned to the ground by a levinbolt, and fixed to it a ceremonial sun mask used by the primitive tribes on the distant southern continent of Meracydia. The magicked weapon is said to grant its wielder the ability to hear the whispers of the elementals.
Ahlduwil Wrote:Lookee here, thatsh a full bottle! I had one of thoshe around here before. I think shummin’ happened to it. Thanksh! You’re the best app'rition I ever sheen. Shupposed to be other cargo too─cheshts full of electrum bars ‘n’ the like for trading with the Easht and Merash… Merashummin’. Me, I’ll take the wine…
Elflada Wrote:But I digress! So easy to do that about dresses, don't you find? Especially about Meracydian samite and this wonderfully fine lace made by tiny Lalafellin children. There I go again! I meant to ask you about wind sprites, do pardon me.
Sesame Seeds Wrote:A tiny seed rich in aromatic oil, sesame is native to Meracydia, and thought to have first been brought to Eorzea by migrating Miqo'te.