My only negative feeling about it, is that if it's really such an issue, just give new players the option to skip the MSQ for free.
Why charge someone extra money because you're realizing there are flaws in your game design.
I sort of get the logic, in that SE is missing out on a month or two of sub money when they would be leveling and doing MSQ. I still find it a little shady. Instead of saying "Oh you have to spend weeks leveling and doing quests to get to where I am so we can play together"
you'll have to say
"You have to spend another 50 dollars after you buy the game"Â
It doesn't really fix the problem Yoshi-P describes, that the investment for new players can be too high, and people quit before they get to the new stuff. Now they're just replacing time with money. Basically this change only helps your rich friends play with you (unless they're giving out them free with the expansion or something).
Why charge someone extra money because you're realizing there are flaws in your game design.
I sort of get the logic, in that SE is missing out on a month or two of sub money when they would be leveling and doing MSQ. I still find it a little shady. Instead of saying "Oh you have to spend weeks leveling and doing quests to get to where I am so we can play together"
you'll have to say
"You have to spend another 50 dollars after you buy the game"Â
It doesn't really fix the problem Yoshi-P describes, that the investment for new players can be too high, and people quit before they get to the new stuff. Now they're just replacing time with money. Basically this change only helps your rich friends play with you (unless they're giving out them free with the expansion or something).