I mean, yes they can charge for it, and yes I get the logic of lost sub time...
But there is always an opportunity cost, that of the person who is excited to play with their friend, and then realizes they have the unenviable choice of paying ~100$ plus subscription fee (game plus jumps) or not actually being able to try endgame stuff with their friend for months.
I've been playing a lot of pre-abbyssia FFXI lately (which is why I haven't been posting much one here). And while that game has the same issues, there are lots of reasons to level with your friends, and most of the quests are group ones that you can help each other with.
I just think it's a shortsighted decision on their part.To charge for this rather than attempt to fix it in some way. I think they'd make more money in the long run from subs, if players had a way to quickly get to level 50/60 and play with their friends.
But there is always an opportunity cost, that of the person who is excited to play with their friend, and then realizes they have the unenviable choice of paying ~100$ plus subscription fee (game plus jumps) or not actually being able to try endgame stuff with their friend for months.
I've been playing a lot of pre-abbyssia FFXI lately (which is why I haven't been posting much one here). And while that game has the same issues, there are lots of reasons to level with your friends, and most of the quests are group ones that you can help each other with.
I just think it's a shortsighted decision on their part.To charge for this rather than attempt to fix it in some way. I think they'd make more money in the long run from subs, if players had a way to quickly get to level 50/60 and play with their friends.