
The lore stuff has been covered already, and just wanted to drop this in here.
For missing a leg, a casual way to bring it up, as Sounsyy suggested, would be mentioning how one leg sounds different then the other when walking. This would work great with using a peg-leg or magitek limb. This works best when you're approaching somebody for the first time.
/em walked up towards X, a hallow thump of her right leg echoing across the wooden floor with each step as they approached. "Good evening, X."
In this case, it's the sound of wood on wood making the thumping noise, and there's little to no need to mention it again as person X has a clear image there's this constant sound when you're walking on that leg. Or if you're sitting with the aforementioned peg-leg, that one leg sits off to the side straight. There's lots of ways to play off injuries, that make it so your character doesn't become the injury itself. As mentioned, there's also not having it replaced at all. While this is more difficult, you could walk around on something like a crutch. It's easy to slip in when needed to be mentioned, and my character has hobbled about on a staff once herself, using it to support her weight.
Hope this helps you out some.
For missing a leg, a casual way to bring it up, as Sounsyy suggested, would be mentioning how one leg sounds different then the other when walking. This would work great with using a peg-leg or magitek limb. This works best when you're approaching somebody for the first time.
/em walked up towards X, a hallow thump of her right leg echoing across the wooden floor with each step as they approached. "Good evening, X."
In this case, it's the sound of wood on wood making the thumping noise, and there's little to no need to mention it again as person X has a clear image there's this constant sound when you're walking on that leg. Or if you're sitting with the aforementioned peg-leg, that one leg sits off to the side straight. There's lots of ways to play off injuries, that make it so your character doesn't become the injury itself. As mentioned, there's also not having it replaced at all. While this is more difficult, you could walk around on something like a crutch. It's easy to slip in when needed to be mentioned, and my character has hobbled about on a staff once herself, using it to support her weight.
Hope this helps you out some.