(12-21-2016, 07:38 PM)Kellach Woods Wrote: As they're described I'm chill with it. It kinda sucks that they don't get to experience ARR/HW but chances are they're coming in and most of the shit will be mad spoiled so the emotional impact and everything we hold dear to that time will be dead in the water. So all you're left with is a bunch of gameplay that, quite frankly, isn't super interesting.
Job level skip? I'm fine with it as well - Mostly because it's never to the maximum level (you still have to play) and 10 levels is enough to grasp the basics and some intermediate strats of your job if you actually care about being good.
And more to the point, those who don't care will never be good to begin with. Jump potion or not. I'm still shuddering over that one HW dungeon I went into with a Maruader who had nothing else leveled - no soul stone either as WAR wasn't unlocked - and couldn't keep hate to save their life. It didn't matter to them that they weren't playing well in the slightest and I doubt they cared after the dungeon finally concluded.
With that said however I do think those who invest in a jump potion right out of the gate should have a mandatory stint in the Hall of the Novice before being allowed to go on their merry way. Just so those absolute MMO newbies know what they're getting themselves into. But the amount of people who invest that much money into a jump potion without playing a few hours first is likely to be low. I didn't invest into a jump potion in LoTRO until I was well into my twentieth level and knew the basics of my class.