
(12-27-2016, 08:36 AM)Verad Wrote: I understand the logic behind this post, but good lord emoting something to the effect of "glancing at so-and-so" as an intro in the manner you describe is one of the most awkward things I can experience as a player. Half the reason I made a character that sells junk to strangers is so I would never have to do that.
The player's behavior in OP's post is unacceptable, to be clear. I just wonder if, to anyone else, an introduction of that nature is more repellent to RP than sitting in silence.
Yeah. To me, it means you're relying on my character to be staring at yours at the exact right moment. It relies on my character being aware of their surroundings, or at least aware of your character...which they aren't, always.
I prefer to have my character engaged in living. I emote over about 3-5 minute intervals, with my character doing something or involved with the setting if my character isn't interested in starting up a conversation with a stranger. The repeated emotes gives other players a chance to notice what my character is doing or, if they're right nearby, I'll have my character accidentally invade their personal space or whatnot, and react to that (either as an apology or get out of my way or whatever) -- but something to interact with and respond to.
Strangers look at each other all the time in real life because it's part of noticing your surroundings. But rarely does that glance or stare mean 'please come up and talk to me.' More often than not it's just...people watching. And my character isn't going to take a brief glance as an invitation to strike up conversation, unless I happen to play a creep or a socially clueless loudmouth (like zhi).