
I think everyone approaches the creation of a "character concept" a bit differently, but I'll still relay how I do it in the hopes that it might help!
The starting point I use in creating a new character is their personality. This seems like the most important thing to me, as it will influence every IC interaction on a day-to-day basis. Finding a personality type that I would sincerely enjoy playing is generally the first brick I put down in creating a character's core foundation. Do I want to play someone upbeat and bubbly? Stoic and dour? Dark and creepy? Vain but secretly fragile? It's okay to be inspired by a beloved character from a show or game you like, as long as you still infuse the idea with plenty of your own original flare.
Once I establish what personality I'd like to indefinitely represent/explore on a daily basis, then I build on it. Why is this new character so cheerful/stoic/dark/vain/etc.? Does it have to do with their backstory, or their future goals?
Again, a character's backstory will commonly not be brought up through the course of natural RP, so I put that secondary to who a character currently -is-. If you can figure out a personality concept you think you'd really enjoy playing, then you'll probably have fun every time you go IC (or it will at least help to maximize fun.) If a character is just legit fun for you to play, then there may not be as much indecisiveness over other details.
And the extra nice thing is that personalities tend to exist on a spectrum, so even if a character is -generally- upbeat/stoic/angsty, they can flex away from that at any given point based on outside stimulus. It's a natural evolution in some cases, and it keeps things from getting too stale.
Of course, again, this is just a starting off point for building a character concept. After laying these first few quirks and personality "bricks," the following step is to fill in other details like backstory, character goals, current living situation, other important people that influenced your character along the way, etc.
As mentioned, everyone is different, but this is a method that works for me!
Edit: As Kilieit mentioned above, it may just be a matter of exploring the things that make -you- feel passionate about a particular character concept. If you feel passionate and invested in your concept, then the indecisiveness will probably fall aside.
The starting point I use in creating a new character is their personality. This seems like the most important thing to me, as it will influence every IC interaction on a day-to-day basis. Finding a personality type that I would sincerely enjoy playing is generally the first brick I put down in creating a character's core foundation. Do I want to play someone upbeat and bubbly? Stoic and dour? Dark and creepy? Vain but secretly fragile? It's okay to be inspired by a beloved character from a show or game you like, as long as you still infuse the idea with plenty of your own original flare.
Once I establish what personality I'd like to indefinitely represent/explore on a daily basis, then I build on it. Why is this new character so cheerful/stoic/dark/vain/etc.? Does it have to do with their backstory, or their future goals?
Again, a character's backstory will commonly not be brought up through the course of natural RP, so I put that secondary to who a character currently -is-. If you can figure out a personality concept you think you'd really enjoy playing, then you'll probably have fun every time you go IC (or it will at least help to maximize fun.) If a character is just legit fun for you to play, then there may not be as much indecisiveness over other details.
And the extra nice thing is that personalities tend to exist on a spectrum, so even if a character is -generally- upbeat/stoic/angsty, they can flex away from that at any given point based on outside stimulus. It's a natural evolution in some cases, and it keeps things from getting too stale.
Of course, again, this is just a starting off point for building a character concept. After laying these first few quirks and personality "bricks," the following step is to fill in other details like backstory, character goals, current living situation, other important people that influenced your character along the way, etc.
As mentioned, everyone is different, but this is a method that works for me!
Edit: As Kilieit mentioned above, it may just be a matter of exploring the things that make -you- feel passionate about a particular character concept. If you feel passionate and invested in your concept, then the indecisiveness will probably fall aside.