
I've mentioned this in a few places - I don't recall if they were all just in chat conversations or in any actual posts - but I've had... thoughts and opinions on how the weapons would work for these classes.
First and foremost, I'm still clinging to my belief that Samurai will be a heavy-armor DPS class instead of yet another sword tank. As such, it COULD just be a katana and people would likely be fine with it due to finally having that "DPS sword class" many have been clamoring for. However, there's an alternative setup that has been floating about in my head that could work for both.
If it DID end up being a tank, it would need to have an approach to it that is unique to the other three tanks. In my mind, it would be the perfect platform to fix and present the Parry stat and thus be a Parry Tank. Combine that with memories of classic Samurai skills in the older games such as Blade Grasp and the like... and I could see the "weapon set" for Samurai being a katana and an armored gauntlet that couples with it not unlike the RDM's presented weapon and focus combo. Or, I suppose, if you wanted to make it extra thematic and fit more the Iai-style for Samurai - have the weapon and the sheath. Parry animations could possibly include deflecting the blow with the gauntlet/sheath!
As for BLU, I mostly shy away from the whip as the weapon of choice there just because I have ideas for Beastmaster as a pet/vehicle-style tank and they would be the ones using whips. Or bells, I suppose, in which case a Quistis-style BLU-with-Whip could work again. However, I just recall how FFTA Blue Magics used... scimitars, I think? And so I could see that being the weapon of choice for BLU, perhaps wielded in a stylish whirling dervish approach that could be somewhat reminiscent of NIN's twirling and spinning around.
First and foremost, I'm still clinging to my belief that Samurai will be a heavy-armor DPS class instead of yet another sword tank. As such, it COULD just be a katana and people would likely be fine with it due to finally having that "DPS sword class" many have been clamoring for. However, there's an alternative setup that has been floating about in my head that could work for both.
If it DID end up being a tank, it would need to have an approach to it that is unique to the other three tanks. In my mind, it would be the perfect platform to fix and present the Parry stat and thus be a Parry Tank. Combine that with memories of classic Samurai skills in the older games such as Blade Grasp and the like... and I could see the "weapon set" for Samurai being a katana and an armored gauntlet that couples with it not unlike the RDM's presented weapon and focus combo. Or, I suppose, if you wanted to make it extra thematic and fit more the Iai-style for Samurai - have the weapon and the sheath. Parry animations could possibly include deflecting the blow with the gauntlet/sheath!
As for BLU, I mostly shy away from the whip as the weapon of choice there just because I have ideas for Beastmaster as a pet/vehicle-style tank and they would be the ones using whips. Or bells, I suppose, in which case a Quistis-style BLU-with-Whip could work again. However, I just recall how FFTA Blue Magics used... scimitars, I think? And so I could see that being the weapon of choice for BLU, perhaps wielded in a stylish whirling dervish approach that could be somewhat reminiscent of NIN's twirling and spinning around.