
It's worth considering that battlecraft leves are basically a fill-in-the-template sort of design, though: The objectives don't change much from zone to zone, they just change the names of the things you're doing. It's a slippery slope to say "disregard system messages as a source of lore" but this is one where I'm more willing to listen to the quest dialogue and written fluff instead of the ad libs template for battle design.