
I wish GW2 was GW2 and not "we used the GW skin" and then forgot everything what made GW1 amazing. They backpeddled so hard on their loyal old fanbase. So many of us were and still are massively disappointed in Arenanet/NCsoft as a whole.
Never will I touch a MMO made by them again. They shut off City of Heroes, refuse to sell the licence to the game to people who want to continue their game. They fucked over GW1 and made false empty promises to their loyal fanbase regarding GW2.
I'm done with them.
- Salty r12 HA PvPer who wanted her PvP back
But yes, a lot of MMO devs come up with a lot of promises and what not they cannot hold up onto. MMO devs like WoW are arrogant beyond words (the famous 'you do not want that' remark). They try to fix something what ain't broken. I don't give a fuck for innovation. Like GW2, it ended up in a clusterfuck of beyond words compared to GW1.
There's an issue with the MMO market becoming more and more casual in that sense, and leaving us older generation MMO players somewhat bitter and annoyed because we are not catered towards any more in specific. What isn't exactly a bad thing mind you. The more casual it gets, the more open it gets, the more development a game gets ect. But things such as a sense of a community do die out. I miss that, but I also realise I don't want to shout around for hours any more to find a dungeon group.
Anyhow. Player base doesn't know what they want. Devs don't know what they want. It's just chaos.
Never will I touch a MMO made by them again. They shut off City of Heroes, refuse to sell the licence to the game to people who want to continue their game. They fucked over GW1 and made false empty promises to their loyal fanbase regarding GW2.
I'm done with them.
- Salty r12 HA PvPer who wanted her PvP back
But yes, a lot of MMO devs come up with a lot of promises and what not they cannot hold up onto. MMO devs like WoW are arrogant beyond words (the famous 'you do not want that' remark). They try to fix something what ain't broken. I don't give a fuck for innovation. Like GW2, it ended up in a clusterfuck of beyond words compared to GW1.
There's an issue with the MMO market becoming more and more casual in that sense, and leaving us older generation MMO players somewhat bitter and annoyed because we are not catered towards any more in specific. What isn't exactly a bad thing mind you. The more casual it gets, the more open it gets, the more development a game gets ect. But things such as a sense of a community do die out. I miss that, but I also realise I don't want to shout around for hours any more to find a dungeon group.
Anyhow. Player base doesn't know what they want. Devs don't know what they want. It's just chaos.