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Help with Tournament Ideas


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Help with Tournament Ideas
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RE: Help with Tournament Ideas |
#26
01-27-2017, 10:14 PM
(01-27-2017, 07:56 PM)Oyuu Wrote: I don't doubt there's going to be that one person that will be like "but I lost to a ten year old with a wooden stick!" or whatever. Although, Maril brought up a good point considering this matter when it comes to lore - When does it become an unfair fight, putting rolls aside and focusing on the RP? How much of my preference to be lore-adhering should I allow when organising my event? Whilst I do not want to turn down players from joining, I can't ignore that there is the problem that some roleplayers may have issue with characters that are not lore-friendly or "broken" in terms of power. How strict should I be? In regards to magic, would implementing a rule such as "any questionable magicks may be questioned afterwards, please remember IC actions have IC consequences when using spells that are forbidden etc."

Like Warren said, it's not the best idea to try lore-policing an event. It might be tempting to try, especially when someone complains (I've had people come to me concerned about overpowered characters winning the tournament, as if that had any influence on their /random rolls) but really it's best to just leave well enough alone unless the player actually starts causing... well, actual issues, but that should be addressed regardless of their lore adherence. Trying to put too many rules in place just in the interest of forcing people to be lore friendly just makes things more complicated for players, which is something you don't want. The more complicated something is, the less inclined people will be to give it a second look.

As far as "questionable magic" is concerned, for Spellguard I simply have an IC rule that forbidden and illegal magic isn't permitted and characters may face IC consequences for openly using it. Given that they're in the middle of the Mist, though, they're ICly surrounded by Maelstrom soldiers, so that may lend to it because players always tend to go along with it. I would think that a similar rule would be enough.

(01-27-2017, 07:56 PM)Oyuu Wrote: Minion tournaments sound cute, and I have been playing around with an idea inspired by Shatter. Instead of having players fight each other, they have an NPC target (could be something like ice or perhaps a creature?) to take down first. I thought this might be good for groups of players - just something I thought of at 4am so it may sound more stupid than I first thought, heh. Is there more fun to beating the crap out of other characters, or do you think the simple thrill of competition would be best?
 

Spellguard technically has a NPC target (the shield generators/the three layers of shielding generated by the node) so I think something like this could work, though it may help for immersion's sake if you can find a way to represent the NPC targets (some people at Spellguard choose to use the Accompaniment Node to represent their shield generators). I think it's definitely a unique idea, and we could use more of that. Maybe make it an IC spin on the Gold Saucer's Lord of Verminion game?

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Messages In This Thread
Help with Tournament Ideas - by Oyuu - 01-27-2017, 09:11 AM
RE: Help with Tournament Ideas - by Gegenji - 01-27-2017, 09:27 AM
RE: Help with Tournament Ideas - by Oyuu - 01-27-2017, 09:48 AM
RE: Help with Tournament Ideas - by ExAtomos - 01-27-2017, 09:27 AM
RE: Help with Tournament Ideas - by Martiallais - 01-27-2017, 09:43 AM
RE: Help with Tournament Ideas - by Virella - 01-27-2017, 09:51 AM
RE: Help with Tournament Ideas - by Oyuu - 01-27-2017, 10:10 AM
RE: Help with Tournament Ideas - by Maia - 01-27-2017, 12:16 PM
RE: Help with Tournament Ideas - by GentleGiraffe - 01-27-2017, 12:51 PM
RE: Help with Tournament Ideas - by Maril - 01-27-2017, 01:51 PM
RE: Help with Tournament Ideas - by Gegenji - 01-27-2017, 01:57 PM
RE: Help with Tournament Ideas - by Warren Castille - 01-27-2017, 03:21 PM
RE: Help with Tournament Ideas - by Gegenji - 01-27-2017, 01:00 PM
RE: Help with Tournament Ideas - by Maia - 01-27-2017, 01:14 PM
RE: Help with Tournament Ideas - by Gegenji - 01-27-2017, 01:21 PM
RE: Help with Tournament Ideas - by Martiallais - 01-27-2017, 01:31 PM
RE: Help with Tournament Ideas - by Aegir - 01-27-2017, 02:40 PM
RE: Help with Tournament Ideas - by Martiallais - 02-01-2017, 03:36 PM
RE: Help with Tournament Ideas - by Shoshopu - 01-27-2017, 03:49 PM
RE: Help with Tournament Ideas - by Maia - 01-27-2017, 04:06 PM
RE: Help with Tournament Ideas - by Oyuu - 01-27-2017, 07:56 PM
RE: Help with Tournament Ideas - by Shoshopu - 01-27-2017, 10:14 PM
RE: Help with Tournament Ideas - by Warren Castille - 01-27-2017, 09:15 PM
RE: Help with Tournament Ideas - by Aegir - 01-27-2017, 09:23 PM
RE: Help with Tournament Ideas - by Warren Castille - 01-27-2017, 09:27 PM
RE: Help with Tournament Ideas - by Aegir - 01-27-2017, 10:04 PM
RE: Help with Tournament Ideas - by ExAtomos - 02-01-2017, 10:03 AM
RE: Help with Tournament Ideas - by Aegir - 02-01-2017, 01:48 PM
RE: Help with Tournament Ideas - by Kazukata - 02-01-2017, 03:04 PM
RE: Help with Tournament Ideas - by ExAtomos - 02-01-2017, 03:23 PM
RE: Help with Tournament Ideas - by Oyuu - 01-27-2017, 10:02 PM
RE: Help with Tournament Ideas - by Oyuu - 01-30-2017, 09:38 AM

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