
(01-28-2017, 04:21 PM)Nodem Wrote: This is something I personally take into account for when losing a roll. If I lose by 1 it's less pain inflicting then if I lost by a much large gap, for example. Same is applied to winning a dodge in which I might barely dodge, deflect, etc the move compared to it being a mile away.
A lot of people do it differently, including a win is a win so they win however they'd like. I remember one time I did combat that each losing roll for defense (either side) the differences were inflicted inflicted as damage into our health pools.
Example: Attacker 257, Defender 157 = Defender takes 100 points damage out of their health pool.
This what I've been doing, too! Wasn't sure if it was the "correct" way to go about it or not, though. Yesterday I rolled a 58 in dodging an attack which rolled 900+, so I RP'd it as completely overpowering and incapacitating my character. If I'd lost the roll by only a couple points, I'd have likely RP'd it as being just a minor injury or what have ya.
That combat system sounds interesting! Sounds a lot like a tabletop RPG. Would be fun to try out.
Thank you for the response!
Khaji Dhoro
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