
(02-08-2017, 04:31 PM)desmond28 Wrote: I would recommend making RP hooks. Here's what that means: In real life I'm not going to walk up to a stranger and hold a conversation. But sadly for me my work requires me to do that. So think of something that would require your character to socialize or speak to a stranger even if he/she doesn't want to.
^ This.
I have a habit of making quite a few characters who are stunning in some situations, but when it comes to random, walk-up RP, they struggle due to untrusting natures or social awkwardness or extreme megalomania. The best way I have found to combat this is to design situations where they will have to interact with other people.
Obviously, this will take a bit of work on your part. I would suggest writing out a small plot or series of events where your character would need others to help. Maybe he's in a bad way with an Ul'dahn loan shark, or maybe he's lost out in the Black Shroud and doesn't know which way to go to get to Gridania. If you attach a story to it, give it a little advertisement in a linkshell (or even just in game via party finder or /shout), people interested will come to you. It kind of cuts out some of the awkwardness of "what would my character say to this stranger, he hates strangers", as you have the starting point to create that forward momentum in RP.
Don't get too discouraged if it takes some time! Onion characters with layers that are hard to crack and get through to are, in my opinion, some of the best to RP with.