(02-18-2017, 06:04 PM)Kilieit Wrote: I agree that this is a concern of mine - I go with "rule of fun" on the huge majority of my stuff but for some reason travel times is something I prefer to stick with wherever I can. Which is reasonable when it's like "RPing that it took my character an hour to get from Vesper Bay back to Limsa by ferry", but less reasonable when it's like "took my character an entire week at sea"...
I guess it probably helps that my main character in particular is extremely uninclined to make the journey casually, but while I assume at least he wouldn't need to be smuggled this time, I just can't really... imagine any of my characters making that journey in a reasonable timeframe? Even the ones who would want to.
I must admit I was a little surprised to see an aethernet in Othard at all - I always imagined it was, while not a magickless place, definitely a place where magic was less of a daily fact than it is in Eorzea. Maybe it'll be placed during the MSQ itself? Maybe MSQ will provide us with a specific shenanigan to enable IC "fast travel" cross-continent that doesn't require inhuman amounts of power? IDK...
Here's hoping. Otherwise, my options are to A. have my character go to Doma and never leave, likely hamstringing rp opportunities, B. have my character never go back to a country he fought two wars to protect for...reasons? or C. just ignore the distance and have him be wherever he needs to be by...some means I'm never going to lay out. So basically C. That said, I'm fully expecting some aethernet shenanigans at the very least just as a practicality to keep the MSQ plot moving along, and that'll probably just have to be good enough.
All credit for the graphic to Benedict Whiteraven, you magnificent bastard.