I'm sure some people will unintentionally shut out RPers new to the server (due to fears of griefers, lore-breakers, and what have you), but since the 1.x players are going to be dramatically outnumbered by the new ARR players, those who do so will end up being shut out themselves. So, I really wouldn't worry about existing cliques, as they'll either have to adapt and open up or fade away.
In terms of splitting the community, though, I really don't think that's a great idea. RPers are scarce enough as it is, and there's enough MMOs around that they don't all concentrate in one game. Anything we can do to get all the RPers on one server -- preferably one that non-RPers will avoid -- can only improve the quantity of RP available. "Critical mass" is an important thing in keeping the community vibrant.
In terms of splitting the community, though, I really don't think that's a great idea. RPers are scarce enough as it is, and there's enough MMOs around that they don't all concentrate in one game. Anything we can do to get all the RPers on one server -- preferably one that non-RPers will avoid -- can only improve the quantity of RP available. "Critical mass" is an important thing in keeping the community vibrant.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))