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Your Character's Boss Fight


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Your Character's Boss Fight
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Kismetv
Kismet
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The Chaotic Dreamer
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Joined:Apr 2013
Character:Y'raja Lhiza
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RE: Your Character's Boss Fight |
#3
02-21-2017, 05:05 PM
(This post was last modified: 02-21-2017, 05:14 PM by Kismet.)
I gave this as a writing prompt to some folks about a year ago, so I'm gonna shamelessly copy-paste the whole thing. =B (CONTEXT: I have an IC running gag with Y'raja claiming to be The Godsbow. Nobody actually believes this, herself included. She's just being being obnoxious.)


Y'raja Lhiza
Trial: Drifter's Concerto Hall (Hard)
8 Players


Boss Theme:
https://www.youtube.com/watch?v=C5bgJ5pKo60

Setting:
To deny Y'raja as the ever-exquisite Godsbow is to sing the song of insanity. To quell these false accusations, this odd Sun Seeker challenges all who dare to question the validity of her Oschon-blessed title. She wants to play a game. One based on her own rules, in her very own lair acquired via somewhat legitimate means -- an abandoned Sharlayan amphitheater in the Dravanian Hinterlands.


Sorry to disappoint, but there isn't a lot of actual fighting in this fight. Why? Well... You see...


Show Content
Spoiler
Mechanics:

This battle is a rhythm game~!


Phase 1 - 100-75%:
Even tempo, 4-note chords.

Phase 2 - 75-25%:
Faster tempo, 5-note chords.

Phase 3 - 25-0%:
Much faster tempo, 6-note chords.


The map is broken up into a theater-esque layout. Y’raja will be positioned in a large inner circle while players must file into either of two connected platforms. There is a panel on either side that a player must activate to begin the encounter.

These sections will have three circles on the ground with corresponding symbols. Players need to run across these glowing circles to play notes that match the chords Y’raja plays. (There will be a timer element on the UI in additional to a visual cue to denote exactly when players should hit their respective notes.) The ‘notes’ are only marked by sound and symbols. The order of these are randomized each time you start a new instance, and players are constantly being cycled in and out to attack Y'raja (minus healers), so every player should memorize every symbol and its note at the start.

Whenever the party fails to match a note (not the chord as a whole), the raid will receive Dissonance. After Dissonance reaches a certain amount of stacks, the raid will wipe to Y'raja's signature attack, The Godsrain.

Y’raja directly fights two people at a time in this encounter. A tank and a DPS are chosen at random after a series of chords are successfully completed (I was thinking maybe around 3-6). This is marked by a buff called Harmony. Once Harmony runs out, the chosen duo is launched back to their respective platforms.


Here's a dumb diagram:
[Image: eoOyPtq.png]


Important Attacks/Debuffs:

Harmony -- A temporary buff that increases damage output by 25% (while temporarily replacing Dissonance… solely for the sake of logic). This is to account for the fact that only two people can fight her at a time. Only people with Harmony can activate the jump pads to Y’raja’s platform. Has a duration of one minute and fifteen seconds. When Harmony ends, both players are launched back to the platforms they came from.

Drifter's Scherzo -- Basically an OP Wanderer's Minuet that's actually useful. A 30-second buff that increases Y'raja's damage output by 50%, while lowering her defense by 50%. This buff also enables her the ability to use 'Drifter's Lament'.

Drifter's Lament -- An attack with a 3-second cast time that will one-shot the DPS. It can be stunned or silenced.

Dissonance -- A permanent debuff that is placed on the entire raid 1 stack at a time. Dissonance occurs whenever the raid misses a note. After every series of 5 chords, Y’raja performs 'Godsrain'. If the raid has more than 6 stacks of Dissonance, the raid wipes.

Godsrain -- Operates just like Sagittarius Arrow (BRD LB3), but it effects the entire raid. All players are showered by a torrent of magical arrows, dealing damage that healers can easily handle. Once that ends, these arrows explode. The damage dealt by this explosion multiplies based on the amount of Dissonance stacks the raid currently has.


Strategy:

Chords:
Each DPS will eventually be chosen to go with a tank to fight Y'raja 2 on 1. To account for the cycling in and out of people, every party member must know their symbols/notes. To help with this, parties should refer to 'note circles' as 1-6. Station a party member at each note. Tanks just wait on standby and take over if a DPS on their side must leave to fight Y'raja.

As the fight goes on, the tempo and complexity of note combos increases slightly. Just pay attention and you're fine.

2v1 Duel:
All the DPS needs to do is DPS. The tank's job is just to hold aggro, help DPS, and stun Drifter's Lament. Easy.


Note: If a fight like this actually existed, there'd be probably colors and/or visual cues to accommodate for the colorblind and hearing impaired.

RPC Wikis:
Y'raja || Qajira || Kinsei || Shaziya
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Messages In This Thread
Your Character's Boss Fight - by Corelyn - 02-21-2017, 03:13 PM
RE: Your Character's Boss Fight - by Cygnus - 02-21-2017, 04:17 PM
RE: Your Character's Boss Fight - by Kismet - 02-21-2017, 05:05 PM
RE: Your Character's Boss Fight - by Parth Makeo - 02-21-2017, 05:05 PM
RE: Your Character's Boss Fight - by Lyriell - 03-24-2017, 02:49 PM
RE: Your Character's Boss Fight - by Ferus - 03-25-2017, 04:18 AM
RE: Your Character's Boss Fight - by Lyriell - 03-26-2017, 05:52 PM
RE: Your Character's Boss Fight - by Arashin Kujqai - 05-07-2017, 08:41 AM
RE: Your Character's Boss Fight - by PSDuckie - 05-22-2017, 02:47 AM
RE: Your Character's Boss Fight - by MissBrainProblems - 07-12-2017, 09:55 PM
RE: Your Character's Boss Fight - by Kieron Lohengrin - 07-12-2017, 10:46 PM
RE: Your Character's Boss Fight - by Aziraya - 07-16-2017, 04:26 PM

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