
I guess I did both, when I originally heard about the game. the descriptions of the duskwight elezen made me think they could become their own thing, yet still be in a city, like the everquest 1 factions. turns out I was wrong, they were a minority, and oppressed, and even more minority and oppressed in 2.0. So I took to a character that basically watched where she walked, and who feared getting in trouble with the law, because as a duskwight, she knew she had no privilege, and few chances.
Cue her becoming an atypical dark knight.
Despite learning the ways of the dark knight, she is fairly easygoing and friendly, willing to help when she can as an adventurer. Yet she chose a life of fighting, and a path that may see her living like her parents, even if not the same trade... She isn't mired in problems regarding controlling her abilities so much as dealing with knowing when and how to "take the law into her own hands". Whether its stopping a fight between friends, meeting a fence for a shady deal, or smashing a bottle over a portly merchant's head for someone to interrogate about a cult.
Cue her becoming an atypical dark knight.
Despite learning the ways of the dark knight, she is fairly easygoing and friendly, willing to help when she can as an adventurer. Yet she chose a life of fighting, and a path that may see her living like her parents, even if not the same trade... She isn't mired in problems regarding controlling her abilities so much as dealing with knowing when and how to "take the law into her own hands". Whether its stopping a fight between friends, meeting a fence for a shady deal, or smashing a bottle over a portly merchant's head for someone to interrogate about a cult.