Recent cutscenes show that even world-reknowned conjurers struggle to insta-heal severe injuries. An NPC is told by two such spellcasters that they're amazed she survived her injuries, and that while their magic has stabilised her, she won't be back to full health any time soon.
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Separate from the lore, here are some fancy-sounding reasonings I've used, as a healer (on my alt Telluric Medic), to explain why my character hasn't been able to magically heal a character (belonging to a player who wants them to stay injured):
• "I've already healed some more severe/life-threatening injuries of yours, and you've exceeded your aether quotient; you need to rest before I can use any more aether on you, or you'll get sick."
• "The aether is not flowing correctly, going to the healthy parts of your body before the injured part; pouring more aether into you will just make you sick."
• "The spell just isn't taking; the tissue is resisting it, or I didn't apply it correctly. I exhausted myself before the injury was healed."
• "The injury itself also caused damage to your aether, and that must be fixed before any magical healing can take place."
• "I know you're hurt, and I'm sorry, but this injury isn't life-threatening and if I use conjury to heal it, the Elementals won't lend me any aether to heal anything else this week. You have to do it the long way around."
~Coincidentally~, the solutions my character tends to suggest to these problems all look pretty much like regular healing process would do. First aid, surgery, bedrest, physio, medication (potions), etc etc etc.
I'm of the strong belief that my job as a healing RPer is to facilitate the kind of plotline that the other player wants for their injured character. I think that anyone who can't comprehend why someone would want their character to stay injured needs to take a look at what it is they want to achieve with playing a healer. If it's to be powerful and appreciated and to fix everything and make it so there are no more problems, they're in it for the wrong reasons. It should be to help facilitate the progression of the plot - even if that plot is about being injured long-term, and having to deal with treatments and disability.
If a healer tries to heal you without your OOC consent, that's still power-emoting, just the same as if someone tried to injure you without your OOC consent.
If anything, healers should encourage this kind of plot, because it gives us a way to turn healing into a source of steady RP partners... why have a one-shot wonder healing session when you can have several sessions over a longer period of time? IDGI...
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I think chronic pain, stiffness, or maybe even losing a limb altogether could allow your character to still be up and about while still not be fit for service in the military (especially elite military). You could also have the limb simply be unreliable - good days and bad days, but some days it just locks up completely and won't move... which is fine for civilian life and not so fine for a military career where something like that can mean the difference between the success or failure of an endeavour.
Any of these things would lend themselves well to constant contact with a healer, either an off-screen NPC of your own or another player character. You can allow your character and others to explore possible solutions, even if none of them work out in the end - then make accepting the disability the resolution of the storyline. You can let them try different things to lessen the symptoms without making them go away (some maybe successful, some maybe not).
--
Separate from the lore, here are some fancy-sounding reasonings I've used, as a healer (on my alt Telluric Medic), to explain why my character hasn't been able to magically heal a character (belonging to a player who wants them to stay injured):
• "I've already healed some more severe/life-threatening injuries of yours, and you've exceeded your aether quotient; you need to rest before I can use any more aether on you, or you'll get sick."
• "The aether is not flowing correctly, going to the healthy parts of your body before the injured part; pouring more aether into you will just make you sick."
• "The spell just isn't taking; the tissue is resisting it, or I didn't apply it correctly. I exhausted myself before the injury was healed."
• "The injury itself also caused damage to your aether, and that must be fixed before any magical healing can take place."
• "I know you're hurt, and I'm sorry, but this injury isn't life-threatening and if I use conjury to heal it, the Elementals won't lend me any aether to heal anything else this week. You have to do it the long way around."
~Coincidentally~, the solutions my character tends to suggest to these problems all look pretty much like regular healing process would do. First aid, surgery, bedrest, physio, medication (potions), etc etc etc.
I'm of the strong belief that my job as a healing RPer is to facilitate the kind of plotline that the other player wants for their injured character. I think that anyone who can't comprehend why someone would want their character to stay injured needs to take a look at what it is they want to achieve with playing a healer. If it's to be powerful and appreciated and to fix everything and make it so there are no more problems, they're in it for the wrong reasons. It should be to help facilitate the progression of the plot - even if that plot is about being injured long-term, and having to deal with treatments and disability.
If a healer tries to heal you without your OOC consent, that's still power-emoting, just the same as if someone tried to injure you without your OOC consent.
If anything, healers should encourage this kind of plot, because it gives us a way to turn healing into a source of steady RP partners... why have a one-shot wonder healing session when you can have several sessions over a longer period of time? IDGI...
--
I think chronic pain, stiffness, or maybe even losing a limb altogether could allow your character to still be up and about while still not be fit for service in the military (especially elite military). You could also have the limb simply be unreliable - good days and bad days, but some days it just locks up completely and won't move... which is fine for civilian life and not so fine for a military career where something like that can mean the difference between the success or failure of an endeavour.
Any of these things would lend themselves well to constant contact with a healer, either an off-screen NPC of your own or another player character. You can allow your character and others to explore possible solutions, even if none of them work out in the end - then make accepting the disability the resolution of the storyline. You can let them try different things to lessen the symptoms without making them go away (some maybe successful, some maybe not).