(02-25-2017, 12:43 PM)Misteyes Wrote:(02-24-2017, 01:26 AM)Kilieit Wrote: which is actually a breath of relief for most healer roleplayers.
Actually (and this is what I meant about my opinions having changed over the years), I find that as a healer, I have very little investment or control over what my character is actually capable of. If someone loses a finger and they want to play a nine-fingered character, obviously we can't heal it - but it goes the other way, too!
If someone calls to my character on a linkpearl, begging for her to come quick, she gets there, and they have their arm ripped off. If I say, "I'm sorry, I can try to stop the bleeding, but I won't be able to give you your arm back," when they were hoping to be magicked back to perfect health with a few days bedrest, that's in many ways worse than healing someone who didn't want it.
We healers are exactly as powerful as people tell us to be, no matter what the lore says.
I mean that most healer roleplayers:
a) want their characters' ability level to reflect their training and experience, and
b) want their scenes to last longer than "boop, you're done"
If the SCH quest in question was baseline for healers in the setting, then anyone that couldn't do "boop you're done" would look incompetent. Anyone who wanted to RP longer scenes would have to RP a trainee.
As it is, there are a lot of wonderful, impossible-seeming things that are possible with healing magic. But being unable to recreate them consistently doesn't mean your character is bad at their job, because these impossible-seeming things usually rely on outside circumstances (which may or may not be present for the given RP scene, depending on the desires of the injured character's player).
Which means our healer characters can heal extraordinary injuries to full health, if that's what the player of the injured character wants. But because the lore leaves room for a variety of outcomes regardless of the healer's skill, it means our healer characters also don't have to take the fall ICly when someone OOCly wants their character's injury to be not-healed. ICly it becomes a "that just happens sometimes" thing, not a "OH NO AM I LOSING MY POWERS I HAVE TO GO BACK TO HEALER SCHOOL EVEN THOUGH I'VE BEEN DOING THIS FOR 10 YEARS" thing.
That's why I think the fact that level of healing is extraordinary is a breath of relief.