
(02-27-2017, 10:42 PM)Brighthawk Wrote: 1) How relevant are story hooks like memory loss, things related to the Calamity still to the game story or RP stories as a whole?
2) Seeker of the Sun tribe norms are laid out pretty well with the U but Keeper of the Moon don't have a lot of examples. Noble houses tend to be Elezen territory but are there any examples of say and influential Keeper family? While small in size would it be unfeasible to portray them as sort of a mix between nobility/mob styling culturally?
3) Jobs are pretty specific with the soul crystals and some of them seem really exclusive as the quests put them. Any tips for playing a Dragoon or Summoner without stretching too much?
4) Speaking of which how how much does class/job identity play into most peoples stories? With how easy it is to switch them around are more people free form freelancers or RP stricter class roles when it comes to telling stories?
5) Of the three healer classes who's got the most RP hooks? Conjurer seems fun with nature loving, Astrologian has cards and star powers so that's already a win, and scholar gets fairies. It's a tough choice.
6) Where the first Au Ra brought over with Yugiri after they got pushed out of Doma or is it one of those things where they were supposed to have always been around and just rare before then, we just have to suspend our disbelief a little because of game reasons.
Anyway thanks for reading this, and looking forward to seeing more of you once we all get over to Balmung hopefully sometime next week!
1) Memory loss is really completely up to you and doesn't conflict with the lore at all. As far as the Calamity is concerned, still nobody remembers exactly what happened at Carteneau, if you want to involve that.
2) Keepers of the Moon are almost exclusively more tribal, and those that do enter society tend to be looked down on. You will definitely never, ever see some kind of Keeper noble in Ishgard. Gridania is more plausible but still highly unlikely given how xenophobic Gridanians are. Ul'dah is a place where anyone might potentially lift themselves up into a life of status, though.
3) Dragoon is very exclusive. There are only about a dozen still in active service, and most of those are known NPCs. But you could be a "Dragoon" who didn't cut it in training, or went AWOL, or might have learned a few techniques under the training of a proper Dragoon.
Summoners are much harder to do, and require your character to have been present at the death of a primal. That means they either need Echo, or they need to be a total badass. Once you meet that requirement, though, it's not as hard. Y'mhitra has expressed interest all along in spreading the Summoner arts so they can be used in the modern age.
4) Unless your job is tied into your backstory, it's not going to be the entirety of your character. Anyone can switch from gladiator to lancer simply by switching their weapon, so it's not really tied to the core of a character. However, if your character is something like a Dragoon, that would end up being a heavy part of their character simply because of the culture and training that comes with being one.
5) Conjurers would have a lot of hooks, and could very easily lead to some open world RP. Astrologians with their fortune telling could give you a lot of opportunity for walk-ups, like offering to read fortunes and such. Scholars are one of those more exclusive jobs that lorewise would be harder to come across, though the Maelstrom is training some troops in those arts.
6) There have always been Au Ra in Eorzea, just not in large numbers. Travelers here and there. There are a few moments where they talk about an attempted genocide by Ishgard on Auri settlers who had come in the past. There are more now with the Doman refugees, though. There are also other possibilities for how an Au Ra could get to Eorzea. Hingashi in the Far East is still an independent nation, and trades with Thavnair, which trades with Eorzea.