
First off, welcome to Eorzea and to the RPC! ^^ I think I can at least help you out with some of your lore inquiries.
-Nobility Across Eorzea Lore
-Race Lore Compilation
The Race Lore link has a tab for Miqo'te. I do want to say that the post is currently outdated and I'm almost finished putting a newly completed compilation up, so if you check back and just see a link, that's why.
As for Keepers and nobility, it's possible, but not something you'd see commonly. Mostly because Eorzean "nobility" can vary vastly based upon the region in which one is attempting to claim nobility. Keepers, for instance, are most populous in the Black Shroud, where Gridania recognizes no true nobility and also regards most Keepers in a negative light. Influential families of Keepers though? You actually have no further to look than the last names of Keeper NPCs. These family names (there's 50 in total) belong to the most influential and oldest of Keeper families, so creating a powerful family-centered dynamic wouldn't be too difficult.
The Mujuuks, for instance, are a family of Keeper bandits you run into during the archer quests who adopt castaway Keepers from Gridania and take care of them in a more tribal setting. Their ringleader could definitely be seen as a mob boss persona.
The Mujuuks are also associated somewhat with the Coeurlclaws, one of the more infamous Keeper bandit groups. It's important to note though that the Coeurlclaws are the antithesis to normal Keeper culture. They are run by a self-styled "king" who has preyed upon, manipulated, and emotionally abused Keeper females into thinking they need him to survive the harsh bigotry of Gridania. But his methods to isolate his flock only serve to further antagonize Gridania and make Keepers feel more unwelcome there, despite the fact the Coeurlclaws are an extremist, outlier Keeper faction and not representative of the majority.
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-Soul Crystal Lore w/ Links to Job Lore Posts
-Summoner Lore
-Dragoon Lore
Unfortunately with the nature of what "jobs" are in the setting (usually ancient professions no longer commonly found in Eorzea), most of the lore surrounding them is pretty exclusionary or requires some creative avenues to manipulate. Some people are against roleplayers who play certain jobs, others don't care overly much.
Dragoons are complicated in that, due to recent historical events, most of the dragoons are dead or retired. There are several approaches one can take though, and some recent discussions came up on the topic, but I'll only list one.
-Dragoon Discussion Thread
Summoners are tricky, in that they require the practitioner to have been in close proximity to a primal at the time of its death. Many roleplayers again feel that this is too OP, as many believe this requires the character to possess the Echo in order to escape Tempering. However, non-Echo users, such as the Company of Heroes and the men and women of the Grand Companies (and their respective predecessor militaries) have been slaying primals at the cost of many many lives for the last fifteen years, and any number of those survivors could potentially utilize the summoner arts. Also, don't be afraid to have the Echo, if you'd like that for your characters. The Echo is uncommon, yes, but not nearly as exclusive as many of Eorzea's jobs.
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This is kind of a mixed bag. On the one hand, many of the FFXIV jobs require certain backstory elements to be present before access to said job is plausible. The above example of the summoner needing to have been present at a primal's demise. Many roleplayers skirt this issue by playing a more generalized role - a swordsman instead of a Gladiator or Paladin. Others prefer to follow the lore of the class guilds, as these do have their own quirks, but aren't nearly as exclusive. Others would rather not define their character by any class or job, and instead encourage basing a story around the character instead of around a job. There's far too many threads to list off for this topic, but I think it ultimately boils down to - what feels right for your character's story? Do you want them to be a Dragoon? Do you want them to just be a man with a spear? Will the weapon that's in their hand even matter?
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Yes and no. Yugiri's band of Doman refugees are noted as the first Raen Au Ra to have entered Eorzea in remembered history. This event occurred following the War of Succession and the razing of Doma. You can find more lore on the topic here.
The nomadic Xaela have ventured into Eorzea on a few limited occasions in the past, but are still largely an unknown in the realm due to the fact that most Xaela immigrants are killed off shortly after arriving to varying circumstances. For instance, one such Xaela tribe fled to Eorzea roughly 25-30 years ago following the Imperial invasion of Othard, the Far East. Shortly after settling in the mountains of Coerthas though, the Ishgardians mistook them for dragons and slaughtered them all.
Hope this helps! ^^ Lemme know if you have any more lore questions you'd like answered!
(02-27-2017, 10:42 PM)Brighthawk Wrote: 2) Seeker of the Sun tribe norms are laid out pretty well with the U but Keeper of the Moon don't have a lot of examples. Noble houses tend to be Elezen territory but are there any examples of say and influential Keeper family? While small in size would it be unfeasible to portray them as sort of a mix between nobility/mob styling culturally?
-Nobility Across Eorzea Lore
-Race Lore Compilation
The Race Lore link has a tab for Miqo'te. I do want to say that the post is currently outdated and I'm almost finished putting a newly completed compilation up, so if you check back and just see a link, that's why.
As for Keepers and nobility, it's possible, but not something you'd see commonly. Mostly because Eorzean "nobility" can vary vastly based upon the region in which one is attempting to claim nobility. Keepers, for instance, are most populous in the Black Shroud, where Gridania recognizes no true nobility and also regards most Keepers in a negative light. Influential families of Keepers though? You actually have no further to look than the last names of Keeper NPCs. These family names (there's 50 in total) belong to the most influential and oldest of Keeper families, so creating a powerful family-centered dynamic wouldn't be too difficult.
The Mujuuks, for instance, are a family of Keeper bandits you run into during the archer quests who adopt castaway Keepers from Gridania and take care of them in a more tribal setting. Their ringleader could definitely be seen as a mob boss persona.
The Mujuuks are also associated somewhat with the Coeurlclaws, one of the more infamous Keeper bandit groups. It's important to note though that the Coeurlclaws are the antithesis to normal Keeper culture. They are run by a self-styled "king" who has preyed upon, manipulated, and emotionally abused Keeper females into thinking they need him to survive the harsh bigotry of Gridania. But his methods to isolate his flock only serve to further antagonize Gridania and make Keepers feel more unwelcome there, despite the fact the Coeurlclaws are an extremist, outlier Keeper faction and not representative of the majority.
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(02-27-2017, 10:42 PM)Brighthawk Wrote: 3) Jobs are pretty specific with the soul crystals and some of them seem really exclusive as the quests put them. Any tips for playing a Dragoon or Summoner without stretching too much?
-Soul Crystal Lore w/ Links to Job Lore Posts
-Summoner Lore
-Dragoon Lore
Unfortunately with the nature of what "jobs" are in the setting (usually ancient professions no longer commonly found in Eorzea), most of the lore surrounding them is pretty exclusionary or requires some creative avenues to manipulate. Some people are against roleplayers who play certain jobs, others don't care overly much.
Dragoons are complicated in that, due to recent historical events, most of the dragoons are dead or retired. There are several approaches one can take though, and some recent discussions came up on the topic, but I'll only list one.
-Dragoon Discussion Thread
Summoners are tricky, in that they require the practitioner to have been in close proximity to a primal at the time of its death. Many roleplayers again feel that this is too OP, as many believe this requires the character to possess the Echo in order to escape Tempering. However, non-Echo users, such as the Company of Heroes and the men and women of the Grand Companies (and their respective predecessor militaries) have been slaying primals at the cost of many many lives for the last fifteen years, and any number of those survivors could potentially utilize the summoner arts. Also, don't be afraid to have the Echo, if you'd like that for your characters. The Echo is uncommon, yes, but not nearly as exclusive as many of Eorzea's jobs.
_____________________________
(02-27-2017, 10:42 PM)Brighthawk Wrote: 4) Speaking of which how how much does class/job identity play into most peoples stories? With how easy it is to switch them around are more people free form freelancers or RP stricter class roles when it comes to telling stories?
This is kind of a mixed bag. On the one hand, many of the FFXIV jobs require certain backstory elements to be present before access to said job is plausible. The above example of the summoner needing to have been present at a primal's demise. Many roleplayers skirt this issue by playing a more generalized role - a swordsman instead of a Gladiator or Paladin. Others prefer to follow the lore of the class guilds, as these do have their own quirks, but aren't nearly as exclusive. Others would rather not define their character by any class or job, and instead encourage basing a story around the character instead of around a job. There's far too many threads to list off for this topic, but I think it ultimately boils down to - what feels right for your character's story? Do you want them to be a Dragoon? Do you want them to just be a man with a spear? Will the weapon that's in their hand even matter?
_____________________________
(02-27-2017, 10:42 PM)Brighthawk Wrote: 6) Where the first Au Ra brought over with Yugiri after they got pushed out of Doma or is it one of those things where they were supposed to have always been around and just rare before then, we just have to suspend our disbelief a little because of game reasons.
Yes and no. Yugiri's band of Doman refugees are noted as the first Raen Au Ra to have entered Eorzea in remembered history. This event occurred following the War of Succession and the razing of Doma. You can find more lore on the topic here.
The nomadic Xaela have ventured into Eorzea on a few limited occasions in the past, but are still largely an unknown in the realm due to the fact that most Xaela immigrants are killed off shortly after arriving to varying circumstances. For instance, one such Xaela tribe fled to Eorzea roughly 25-30 years ago following the Imperial invasion of Othard, the Far East. Shortly after settling in the mountains of Coerthas though, the Ishgardians mistook them for dragons and slaughtered them all.
Hope this helps! ^^ Lemme know if you have any more lore questions you'd like answered!