
(02-27-2017, 11:15 PM)Kilieit Wrote: To recap, here are the things you need to consider when making a summoner character:
• They absolutely must have been present at the defeat of Ifrit, Titan, and/or Garuda, and they will only be able to summon egis of the primals they have been present at the defeat of. (So if they were present at Garuda's defeat, they'd be able to summon Garuda-egi but not Ifrit-egi or Titan-egi.) This is non-negotiable. No Primal defeat witnessed = no egis. There's a few ways your character could end up in such a situation - some consensual, some not so much - so there's still options here.
• They probably need a background in magic. Arcanima is the standard route - this is taught by the Arcanists' Guild in Limsa Lominsa, who seek to spread the art of arcanima so that it isn't lost over the generations. But I could see justifications for a conjurer or thaumaturge seeking tutelage in Summoning as well.
Just wanted to touch up on some SMN stuff.
1) The ability to summon an Egi of a primal requires your character to have been present when the primal was defeated and for the primal to not have been summoned too powerfully. In game mechanics, the Hard and Extreme versions of primals are already too strong for the summoner (even the wunderkind Warrior of Light) to harness in the form of an Egi, so players are limited to the three we face in the leveling story quests. This doesn't mean your character couldn't summon another primal's Egi if they faced it at a "lower level," i.e. summoned without an excess of crystals or any blood sacrifices.
In the case of primals summoned too powerfully to harness as an Egi, the summoner can harness the primal's aether with a Trance State. In the summoner's job quests you skip straight to Bahamut as it's considered the most powerful primal and everyone in Eorzea was doused in his aether, but your character certainly doesn't need to do this if they can Trance another primal (especially if they don't have the connections to get to Carteneau that the WoL does).
2) Arcanima is required for a Summoner because the tomes they use have the summoning rituals and geometries for their spells written in them. While there's nothing saying your character can't also be good at casting with a scepter or cane, using Summoner abilities does require a tome. The ancient Allagan spells that are tied to the soulstone but not directly to summoning (Tri-Bind and Disaster, Painflare, etc) are also cast with a tome.