Hai Aeonic. Fancy meeting you here. =P *hugs*
I think one thing that is going to sort of change the whole "1.0 originals helping newbies" thing is the level syncing. The problem I've seen with a lot of games - beyond the natural feeling of cliques and such - is that for non-tavern RP...a higher level character grouping with a lower level one is just not beneficial to the lowbie and can make it really boring for them.
With the level syncing, I think there will be a lot more help to be given without trivializing content or robbing EXP; even if it's not a conscious thought, the gaps between levels in games that don't sync cause huge problems. Removing the gap really makes grouping between old characters and new easier.
For example, my guild in Neverwinter has been having a lot of issues helping one another with certain things (skirmishes and queued dungeons) because of level differences. Even just three levels makes it so I can't go into a skirmish with my fiance, leaving him to have to completely PUG the situation, which neither of us enjoy. With dungeons, we can outright enter them from the actual physical entrance, but if we don't have 5 people, even with higher level help the end bosses can't be done. There's several mid-level people in the guild I would love to help...but I eat up so much of their EXP and can't even enter their dungeon/skirmish half the time.
Level gaps suck, and add to that whole feeling like you can't help or can't get help, and as I said before, even if it's not completely conscious, it's likely your brain factors that in. Removing that problem moves us one step more towards being sure people get the help they need.
Also, as far as Linkshells go, I believe there is an OOC linkshell any RPer can join, if I'm remembering correctly. That will go a long way in this situation.
I think one thing that is going to sort of change the whole "1.0 originals helping newbies" thing is the level syncing. The problem I've seen with a lot of games - beyond the natural feeling of cliques and such - is that for non-tavern RP...a higher level character grouping with a lower level one is just not beneficial to the lowbie and can make it really boring for them.
With the level syncing, I think there will be a lot more help to be given without trivializing content or robbing EXP; even if it's not a conscious thought, the gaps between levels in games that don't sync cause huge problems. Removing the gap really makes grouping between old characters and new easier.
For example, my guild in Neverwinter has been having a lot of issues helping one another with certain things (skirmishes and queued dungeons) because of level differences. Even just three levels makes it so I can't go into a skirmish with my fiance, leaving him to have to completely PUG the situation, which neither of us enjoy. With dungeons, we can outright enter them from the actual physical entrance, but if we don't have 5 people, even with higher level help the end bosses can't be done. There's several mid-level people in the guild I would love to help...but I eat up so much of their EXP and can't even enter their dungeon/skirmish half the time.
Level gaps suck, and add to that whole feeling like you can't help or can't get help, and as I said before, even if it's not completely conscious, it's likely your brain factors that in. Removing that problem moves us one step more towards being sure people get the help they need.
Also, as far as Linkshells go, I believe there is an OOC linkshell any RPer can join, if I'm remembering correctly. That will go a long way in this situation.