I spent many hours over the week discussing things with old friends on Balmung. We've been hashing out ideas and such. Which is a very positive thing, I got to thinking for awhile with the regional changes Balmung's population of 3 stars might drop substantially with the fact there is EU legacy and Japanese Legacy. So there is a better odds, 50-50 still maybe that the server will not hit full and lock folks out. Keeping that in mind, there is other food for thought here.
Player houses are not instantly out, so you don't have to worry about it. Even players of Legacy aren't going to afford the best houses off the start. There will be roughly a 3 month period I imagine and even then, I doubt this will be an issue. I imagine they will focus on bug fixes and other unforeseen issues at launch before adding new jobs, classes and content.
Think of starting Balmung as a challenge mode, you have a few support lines which is great versus none you might have in a non-legacy but you will be starting with players fully established economically, RP wise, PVE, etc? So I am looking at it more as a challenge from the game standpoint, not so much Rp. Rp might be difficult for some, it'll be a matter of trying to get involved.
While I'm not 100% for starting on Legacy myself, and I'm willing to give up one of my old characters. The argument cannot be won, nor will it. Both sides have validity in their arguments and this is just one of those times, that you have to figure out what you as an individual want. I know that for myself, I have a strong alliance with another FC of friends I was a part of in v1.0 and I have a good group of people aiming to come over for PVE, Raiding and Roleplay. To me, FF14 has a strong capacity of lore and roleplay potential. You have to get used to the chat systems and things, but its better than most MMORPGS. And honestly, I'm up for helping any new player out - I'll probably spend a majority of my early time crafting or level syncing (provided I can get a rename at launch or p4 and change my old char up a bunch).
All in all, you aren't alone in starting a new. And I'm willing to help folks out. Even I have to learn some things myself about the game, as I forgot how teleport changed bit. XD
Player houses are not instantly out, so you don't have to worry about it. Even players of Legacy aren't going to afford the best houses off the start. There will be roughly a 3 month period I imagine and even then, I doubt this will be an issue. I imagine they will focus on bug fixes and other unforeseen issues at launch before adding new jobs, classes and content.
Think of starting Balmung as a challenge mode, you have a few support lines which is great versus none you might have in a non-legacy but you will be starting with players fully established economically, RP wise, PVE, etc? So I am looking at it more as a challenge from the game standpoint, not so much Rp. Rp might be difficult for some, it'll be a matter of trying to get involved.
While I'm not 100% for starting on Legacy myself, and I'm willing to give up one of my old characters. The argument cannot be won, nor will it. Both sides have validity in their arguments and this is just one of those times, that you have to figure out what you as an individual want. I know that for myself, I have a strong alliance with another FC of friends I was a part of in v1.0 and I have a good group of people aiming to come over for PVE, Raiding and Roleplay. To me, FF14 has a strong capacity of lore and roleplay potential. You have to get used to the chat systems and things, but its better than most MMORPGS. And honestly, I'm up for helping any new player out - I'll probably spend a majority of my early time crafting or level syncing (provided I can get a rename at launch or p4 and change my old char up a bunch).
All in all, you aren't alone in starting a new. And I'm willing to help folks out. Even I have to learn some things myself about the game, as I forgot how teleport changed bit. XD