
It's worth noting that Heavensward had almost the exact same set-up: going to Ishgard was purely reactionary after the bullhockey that was the Sultana business (and the Warrior of Light inexplicably not having any of their weapons and not turning the Crystal Braves into unrecognisable piles of gore).
One of the things I wish would change about how Square Enix does its story telling is making the protagonists proactive rather than reactive.
One of the things I wish would change about how Square Enix does its story telling is making the protagonists proactive rather than reactive.