
(04-17-2017, 03:02 PM)Moonlit Wrote:(04-17-2017, 11:05 AM)Unnamed Mercenary Wrote:(04-17-2017, 02:15 AM)Moonlit Wrote: I added questions, too!Â
Can an option be added to unsynched dungeons to remove the timer?
Dungeons need those timers to kick people out of the instance should they either fail to complete, go AFK, or for other session-related reasons. Without that dile kick, players could theoretically fill up all the available instances and then the Duty Finder would never be able to complete or might just crash.
In unsynched dungeons, the reasons you posted don't really matter. I'm also not talking about the ten minute timer kick. I'm talking about the, "You only have 90 minutes to complete this dungeon," timer. In an unsynched dungeon, it's a little redundant unless you're attempting to complete a dungeon to test how fast you can, and in that case it'd just be nice to have an ability to toggle it off.
./shrug
I think Mercenary was talking about from the server side. Let's say 100 people all decide to go into their own unsynced dungeon and turn the timer off. That's now 100 instances stored on FFXIV's servers that are tied up in people essentially just AFKing, taking screenshots, etc... indefinitely. There is no AFK timeout in FFXIV. They could sit in those instances for weeks, tying up resources that could be being used for those wishing to play the game to progress their MSQ, improve their gear...
Now let's say 1000 people decide to do that.
Now let's say 10,000 people...
It becomes a resource issue. The 90 minute time-out prevents that.