
I'm one of the people who's said that it could be challenging (not that it will be, just that it could be
). Why?
None of these are big problems, but they do make coming up with the backstory more difficult than if you didn't have to account for any of them. That's why I say it may be more challenging, since there's more bits you have to consider than you would if, say, you played a character who just recently started adventuring. It's probably easier for those who played 1.x. That said, is it impossible, lore-breaking, or otherwise bad? Certainly not, so if you feel up to it, go for it.

- You need to explain why your character doesn't have the "Legacy" mark. However, as it can be covered up or hidden by slash-command, this may be easily hand-waved.
- You need to make sure you know the pre-Carteneau lore that adventurers would have encountered. (People who weren't at the battle probably weren't adventurers and so wouldn't necessarily know most of that lore.)
- You need to consider the effects of things you did before the battle, and how those tied into Grand Companies and the like -- basically, what effect, if any, you had on the world before the time warp, and how that does, or doesn't, factor into your backstory.
- You need to keep track of any divergences in the story that exist between 1.x and 2.x characters, though (so far in beta 3) those seem to be minimal or nonexistent. (I expect somewhere they'll address whether or if the Warriors of Light remember each other, for instance.)
- You need to be prepared to adapt if the devs introduce differences between 1.x and 2.x characters, such as different appearance items that are tied through quests to whether you were time warped or not. Yes, you can dismiss this under the rubric of "quests are all OOC," but if you wear an item with an appearance effect that only those who weren't at the battle get, yet you claim you were at the battle, questions will be raised IC. How likely is this concern? I don't know; I'm not an FFXIV dev.
None of these are big problems, but they do make coming up with the backstory more difficult than if you didn't have to account for any of them. That's why I say it may be more challenging, since there's more bits you have to consider than you would if, say, you played a character who just recently started adventuring. It's probably easier for those who played 1.x. That said, is it impossible, lore-breaking, or otherwise bad? Certainly not, so if you feel up to it, go for it.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))