
I love love love LOVE doing RP in dungeons!! Â There are so many that have such a cool atmosphere and story to play around with for your own RP. However, it is a bit tricky! That timer be damned, mostly! ><
For the most part, I feel like dungeon rps really give what's meant to be for RPing in an MMO. It's realtime, you have your visuals in front of you, so it would just be a matter of throwing in dialogue and a quick emote flourish for whatever your character may be going through realtime without really writing it out as a story! All you'd have to worry about is keeping a record of the rp via writing a summary or character journal, if at all! I like doing those things to keep my characters' consistencies!
However, removing ilevel requirements have made that timer a little less of a pain for older dungeons at least-- if you're wanting to write out more in exploring! Â A quick fiveminute sweep of a dungeon and you have 85 minutes to play with the setting how -you- want to! (I'm so excited for this to happen to Heavensward dungeons soooon ;___; ) If you want to keep mobs however, I kinda just .. play off that the mobs were a lot harder to deal with than they actually were, what, with the one-shot kills for likely 260+ ilevel gear. xD
I typically write out a skeleton for what I want to see happen in the dungeon, having characters roll at the beginning of each boss to see who's going to get hit first before hopping into battle-- or whatever! People love characters getting attacked a little before overcoming the hardships! It makes the victory that much more rewarding in conflicts!
It's so fun!
For the most part, I feel like dungeon rps really give what's meant to be for RPing in an MMO. It's realtime, you have your visuals in front of you, so it would just be a matter of throwing in dialogue and a quick emote flourish for whatever your character may be going through realtime without really writing it out as a story! All you'd have to worry about is keeping a record of the rp via writing a summary or character journal, if at all! I like doing those things to keep my characters' consistencies!
However, removing ilevel requirements have made that timer a little less of a pain for older dungeons at least-- if you're wanting to write out more in exploring! Â A quick fiveminute sweep of a dungeon and you have 85 minutes to play with the setting how -you- want to! (I'm so excited for this to happen to Heavensward dungeons soooon ;___; ) If you want to keep mobs however, I kinda just .. play off that the mobs were a lot harder to deal with than they actually were, what, with the one-shot kills for likely 260+ ilevel gear. xD
I typically write out a skeleton for what I want to see happen in the dungeon, having characters roll at the beginning of each boss to see who's going to get hit first before hopping into battle-- or whatever! People love characters getting attacked a little before overcoming the hardships! It makes the victory that much more rewarding in conflicts!
It's so fun!
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Nenia Reihnolh (WIP)
Seitsuda Hironiwa (WIP)
Eshima Hirabayashi