
I love dungeon RP. I just wish we could enter in bigger groups.Â
I've done both ARR dungeons, where you can unsynch it and just clear everything in 3-5 mins, then RP at leisure, and HW dungeons where you have to actually worry about pulls. I've done a raid RP (Void Ark) where we used linkshell chat to banter while playing as normal.
People are really down on dungeon RPs, huh? We did a 60 Dungeon raid and posted screenshots in our discord channel and this one guy came out of NOWHERE to go: "Just so you know I would NEVER do a dungeon RP.
90 mins isn't enough time. That isn't good enough for me.Â
"
When we do ARR dungeons, we unsynch them and clear the area we're going to RP in. Depending on the plot, the clears might be IC or we might just massacre everything then start our scene. I've done a few where the whole purpose was to RP a fight scene with a particular boss fight, so we'll just clear until that point then start RPing. It's really atmospheric. And when we run out of time, we just pause, re-enter and clear again.
Back to the moody guy in my second paragraph. I pointed out that if we run out of time, we can just re-enter. And that seemed to piss them off more. Because I guess it takes too much time? I don't see how it's any different than taking a break because someone needs to afk for dinner or to answer the phone or something.
In HW dungeons, you can't unsynch them yet and you have to make sure your party can handle the mobs - so like no all bard party. That's kind of shitty, but if you can work around it, it's pretty fun. Again, you can always re-enter.
Most RP events I see on the calendar are slotted for 2-3 hours. A dungeon is 90 mins? The way I see it, two dungeon runs = the time of a normal RP event.
For trials,you can set up dialogue macros that your character will probably use in their banter.
I was surprised when I started that we use this game as more of a backdrop for text-based RPs with long paragraphs and little movement. I like to have my character gesture, move around. I like the visual medium. Dungeon RPs really let you focus on that rather than what's basically a forum RP inside a game box. But after playing on Balmung, I've come to like long paragraph RPs too <3
I've done both ARR dungeons, where you can unsynch it and just clear everything in 3-5 mins, then RP at leisure, and HW dungeons where you have to actually worry about pulls. I've done a raid RP (Void Ark) where we used linkshell chat to banter while playing as normal.
People are really down on dungeon RPs, huh? We did a 60 Dungeon raid and posted screenshots in our discord channel and this one guy came out of NOWHERE to go: "Just so you know I would NEVER do a dungeon RP.


When we do ARR dungeons, we unsynch them and clear the area we're going to RP in. Depending on the plot, the clears might be IC or we might just massacre everything then start our scene. I've done a few where the whole purpose was to RP a fight scene with a particular boss fight, so we'll just clear until that point then start RPing. It's really atmospheric. And when we run out of time, we just pause, re-enter and clear again.
Back to the moody guy in my second paragraph. I pointed out that if we run out of time, we can just re-enter. And that seemed to piss them off more. Because I guess it takes too much time? I don't see how it's any different than taking a break because someone needs to afk for dinner or to answer the phone or something.
In HW dungeons, you can't unsynch them yet and you have to make sure your party can handle the mobs - so like no all bard party. That's kind of shitty, but if you can work around it, it's pretty fun. Again, you can always re-enter.
Most RP events I see on the calendar are slotted for 2-3 hours. A dungeon is 90 mins? The way I see it, two dungeon runs = the time of a normal RP event.
For trials,you can set up dialogue macros that your character will probably use in their banter.
I was surprised when I started that we use this game as more of a backdrop for text-based RPs with long paragraphs and little movement. I like to have my character gesture, move around. I like the visual medium. Dungeon RPs really let you focus on that rather than what's basically a forum RP inside a game box. But after playing on Balmung, I've come to like long paragraph RPs too <3