I honestly don't think RMT will be that a big of a deal in XIV as much as it is in other MMOs in the past. There already are several systems in place which deter gil farmers and RMT a bit.Â
Gil for the most part is easy to come by. There's a myriad of ways an individual can make money in XIV quite easily, from leves, quests, FATES, guildhests, dungeons, etc, and this has been evidenced in 1.0 as well as what we're seeing currently in ARR Beta. Most of the better gear isn't obtained through use of gil, but through the dungeons themselves and through Grand Company seals, and these pieces are generally Unique and Untradable once they drop to an individual's loot list, making them useless in terms of generating income and limiting the effects of it crashing the market.Â
Gathering has been streamlined and simplified, as has craftng. It's now much much easier to gather EXACTLY what you want as you need only select it from the gathering menu after finding a node. It's also much much easier for us to craft items and gear. Couple both these facts with the ludicrously CHEAP prices NPCs sell gear and supplies for, I doubt we're going to see the Markets take a huge hit from RMT who bot and farm. Sure, a RMT can likely still bot and farm for shards while harvesting, but that's the only way one can get shards outside of quest rewards and killing elementals now, and guess what? We can get shards/items too without having to compete with RMT as nodes aren't shared anymore and everyone has their own individual reset timers, meaning that RMTs can't hog gathering points and monopolize its resources like before. The Market is likely going to shift primarily towards selling gear that has materia equipped on it and HQ mats rather than focusing on generic gear or normal quality items which are easily accessible elsewhere.
I'm of the personal opinion of just letting SE's RMT taskforce investigate RMT reports as we report them. While they weren't very diligent in the past (let's face it, the game sucked in 1.0 and RMT likely weren't really profiting much nor was the economy in game hurt in a manner that a normal players couldn't affect otherwise), they've gone on the record to say that they will be increasing their efforts against RMT this time around.Â
RMT who /shout, /yell, /tell are likely going to get a swift ban since we can screenshot these and send them to the GMs. The same goes for in-game mail.
What it all boils down to is that we all do our part as players to ensure that RMT is reported when we see it. That's really the best way to combat RMT, imo. The GMs can't be everywhere at once but its their job to respond to reports of RMT. Let's hope that SE has a more streamlined reporting system this time around.
Gil for the most part is easy to come by. There's a myriad of ways an individual can make money in XIV quite easily, from leves, quests, FATES, guildhests, dungeons, etc, and this has been evidenced in 1.0 as well as what we're seeing currently in ARR Beta. Most of the better gear isn't obtained through use of gil, but through the dungeons themselves and through Grand Company seals, and these pieces are generally Unique and Untradable once they drop to an individual's loot list, making them useless in terms of generating income and limiting the effects of it crashing the market.Â
Gathering has been streamlined and simplified, as has craftng. It's now much much easier to gather EXACTLY what you want as you need only select it from the gathering menu after finding a node. It's also much much easier for us to craft items and gear. Couple both these facts with the ludicrously CHEAP prices NPCs sell gear and supplies for, I doubt we're going to see the Markets take a huge hit from RMT who bot and farm. Sure, a RMT can likely still bot and farm for shards while harvesting, but that's the only way one can get shards outside of quest rewards and killing elementals now, and guess what? We can get shards/items too without having to compete with RMT as nodes aren't shared anymore and everyone has their own individual reset timers, meaning that RMTs can't hog gathering points and monopolize its resources like before. The Market is likely going to shift primarily towards selling gear that has materia equipped on it and HQ mats rather than focusing on generic gear or normal quality items which are easily accessible elsewhere.
I'm of the personal opinion of just letting SE's RMT taskforce investigate RMT reports as we report them. While they weren't very diligent in the past (let's face it, the game sucked in 1.0 and RMT likely weren't really profiting much nor was the economy in game hurt in a manner that a normal players couldn't affect otherwise), they've gone on the record to say that they will be increasing their efforts against RMT this time around.Â
RMT who /shout, /yell, /tell are likely going to get a swift ban since we can screenshot these and send them to the GMs. The same goes for in-game mail.
What it all boils down to is that we all do our part as players to ensure that RMT is reported when we see it. That's really the best way to combat RMT, imo. The GMs can't be everywhere at once but its their job to respond to reports of RMT. Let's hope that SE has a more streamlined reporting system this time around.
Take some bacon and I put it in a pancake.
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