
Designating an existing server as RP wouldn't really work.
The main issue is houses and FC airships. Anyone who has houses in Balmung won't move if it means losing those houses. What if an RP FC wants to move but finds out that they'll lose their mansion and that there are no mansions on the new server? What if someone got a small house by paying a house flipper 15 million gil but when they transfer they are only reimbursed 2 million gil?
Giving FCs the incentive to move is the key. Individuals will trickle in for personal reasons, but if FCs face any loss of assets then they won't move.
And of course the gil limit is dumb anyway.
The main issue is houses and FC airships. Anyone who has houses in Balmung won't move if it means losing those houses. What if an RP FC wants to move but finds out that they'll lose their mansion and that there are no mansions on the new server? What if someone got a small house by paying a house flipper 15 million gil but when they transfer they are only reimbursed 2 million gil?
Giving FCs the incentive to move is the key. Individuals will trickle in for personal reasons, but if FCs face any loss of assets then they won't move.
And of course the gil limit is dumb anyway.