
(05-21-2017, 04:41 PM)ArmachiA Wrote: Pointing out flaws of Balmung is not "bashing the server" wow. Acknowledging the faults of the server is making sure you stay realistic with the server.
I myself have a lot of stories of cliques, stalkers, erp hounds. I'm not a lurker, I've been here since 1.0. Are you going to tell me my experiences are invalid?
(05-21-2017, 04:44 PM)Val Wrote:(05-21-2017, 04:41 PM)ArmachiA Wrote: Pointing out flaws of Balmung is not "bashing the server" wow. Acknowledging the faults of the server is making sure you stay realistic with the server.
I myself have a lot of stories of cliques, stalkers, erp hounds. I'm not a lurker, I've been here since 1.0. Are you going to tell me my experiences are invalid?
^^^^^
The fact of the matter is, on top of other issues, Balmung/the game itself is not designed to have as many people on the server as it does. Community split aside, it's causing issues outside of RP that need to be taken into consideration as well.
Those are your personal experiences, and no one can dispute them. However, cliques, stalkers, and other Balmung boogeymen are not systemic problems that pervade every element of this server or impact significant numbers of people.
Again, for a real world example, imagine if someone decided to move away from a rural town in Idaho - citing that it had terrible gang violence, a strip club, and too many bars [assume all of these things exist in tiny proportions]. Reasonable people wouldn't suddenly deem that small town America's new vice den; they'd just presume that the person moved for personal reasons.