
(05-21-2017, 04:41 PM)ArmachiA Wrote: Pointing out flaws of Balmung is not "bashing the server" wow. Acknowledging the faults of the server is making sure you stay realistic with the server.
I myself have a lot of stories of cliques, stalkers, erp hounds. I'm not a lurker, I've been here since 1.0. Are you going to tell me my experiences are invalid?
(05-21-2017, 04:44 PM)Val Wrote:(05-21-2017, 04:41 PM)ArmachiA Wrote: Pointing out flaws of Balmung is not "bashing the server" wow. Acknowledging the faults of the server is making sure you stay realistic with the server.
I myself have a lot of stories of cliques, stalkers, erp hounds. I'm not a lurker, I've been here since 1.0. Are you going to tell me my experiences are invalid?
^^^^^
The fact of the matter is, on top of other issues, Balmung/the game itself is not designed to have as many people on the server as it does. Community split aside, it's causing issues outside of RP that need to be taken into consideration as well.
It isn't this, it is rather that most of us acknowledged that any RP group, large or small, will attract a certain type of negativity, and it is best to work on the actual problems and drawbacks of the server. Have I experienced these things? To a degree yes, but like the two of you, I have been on the server since it began and have seen a huge increase in population to the point that if this happened to 5/100 people, then yes it happens, but there are hundreds of people, so this is hardly a norm that wouldn't be shared per capita on another RP group of this size. Unlike the two of you, I also avoid groups that have overly much drama, so my exposure to these types of interactions is also lessened.
Some of Balmung's actual problems as a unique RP community and not the tired and very vague/ general problems mentioned above?
~For all the "variety" you can really boil the overall ideas down to a few, so there is still room for growth, but larger groups don't support change as well as smaller ones would
~Another large group problem, is the fact that those who lead those groups, and others who wish to start them, often take up more and more players to the point that the above changes or new ideas, are no longer a norm as all players must begin to work inside of the restrictions of a plot or type of RP that each of the major groups supports
~Event makers and planners ask for bigger and bigger crowds to the point that RPing for people unused to, or who don't wish to interact in bigger crowds, becomes increasingly difficult, lessening chances of unique and growing RP experiences
and the list goes on...these are the issues which should be brought up and considered when thinking between Balmung and another server, because as time goes on, those other issues will happen anywhere as established as Balmung is, and you will find the experience not as unique as you once hoped in your moments of rage, disappointment, and whiteknighting.