
(05-31-2017, 05:18 PM)Luna Sona Wrote: That's weird. I'm not sure if you've personally RPed on WoW, but the community is pretty okay recently. The only people that I know of that "attacked and mutilated" their own community were the Night Elf RPers and that was in Cataclysm, which was quite a few years ago. I'm new to FFXIV and RPing here, but I've seen more RP police on this site than I have on WoW.
I helped run/moderate three different server community sites during my long history in WoW, and I can say the "rp policing" you see on occasion here is a fresh breath of air to some of the BS that went on over on US WoW servers. Â There's a solid reason Earthen Ring went from one of the higher pop servers to one of lowest populations over the experience of two expansions. Â
I guess you were one of the lucky ones not to get caught up with it.
Anyway, back on topic....
Quote:Leggerless Wrote:
Question is, What's the most effective, disregarding certain concerns, of cutting down server population?
I'm assuming you mean "what's the most effective way".
The best way to get server populations down is to give some solid material gain for being on a lower populated server.  Maybe an "open world" echo bonus or a bonus to tombstone accumulation.  Bonus to FC points earned might work as well.  Assuming you let an FC move with it's airship and current rank intact.  Hell they could even just add a special housing item for people that transfer over and folks might jump to it.
That will help get some of the non-RP groups to move off in anticipation of more stuff / faster progression. Â
It might even help with some of the RPers as well. Â Gilgamesh pretty close to Balmung's as far as large active go and some of the JP servers are (slowly) closing the gap.
Really just some tangible incentive to get there other then "you can bring some of your stuff".