
(06-04-2017, 10:52 AM)Luna Sona Wrote:Two things with that actually:(06-04-2017, 08:58 AM)Eses Fafa Wrote:Then how do you explain Moon Guard and Wyrmrest Accord on WoW? Those are two healthy RP servers and people can just switch between them. There's no reason for it to be, "Balmung or nothing."(06-03-2017, 07:54 PM)Tyndles Wrote:I'm honestly not saying that players SHOULD avoid splintering off and creating other communities, though if Balmung becomes the smaller community, Balmung will die out and most will move to the bigger one. That's the mindset of the overall roleplay community. Once the server swap is available again, Balmung will either be the smaller community by the end of it and the transfers out will commence or this new community will be off splintering again back to Balmung. It's not so much a solution to the situation, more a sorta grim truth. People say FFXIV is going to be different from other games but it really isn't. We're not a different breed of human.(06-03-2017, 07:36 PM)Eses Fafa Wrote: It honestly depends on the mindset of the roleplayer. I'm sure someone's probably stated what I'm about to say in the 16 pages of this but I agree with the poster in the long run.
I myself am European, and have originally started roleplay in Steamwheedle Cartel EU on WoW. As it was in its higher population and there were more options, people were just thrilled at the IDEA of roleplay. Unfortunately, most of the greater minds who create a stronger community are the ones who either heavily contribute to a primary RP server or wind up joining one. People can RP amongst themselves and I've been doing so on this game since 2013 with a group of 90% US players. There are, however, plenty of EU players on Balmung and if time restraints are that much of a problem, it's better to stay where all of the roleplayers are since those within their preferred area of time will be online anyways.
If people try to create RP servers segregated by region, the night life will be sleepier, more boring and have less potential variety to be tapped into with the community.
In regards to paying for transfer, Square Enix won't be keeping Balmung in this state for long, so placing focus towards the more heavily-populated roleplay servers like Gilgamesh as a temporary fix may be necessary. Keeping people apart only dulls the overall experience when there are so many creative minds under one roof.
I'm fairly certain Balmung is going to stay locked for a long while. Â Months at least. Â It's THAT overfilled, and Gilgamesh is not a good option unless you're going to create a community from near the ground up. Â (and it too, is very full and will not unlock for a long time)
1: I came from a time when there were a total of four healthy roleplay servers, not two, and in the space of a few blissful years when everyone was happy just RPing for the sake of it, it became one server. One of the two will not last.
2: It's easier to switch between servers on WoW because character progression isn't as much of a chore on that game as it is this. FFXIV's biggest flaw is how unfriendly it is to make alts because of the story, which can take weeks of tediously running through the exact same content you did years ago, an action that emphasises on how much of an MMO this game is, because developing alts is more SOUL-DRAINING than any other MMO I've played thus far. That's WHY I welcome the upcoming boosts with open arms. There are various reasons why people want this new RP server, be it for the hatred of paying extra for transfer, home regions or even a change of pace, but the moment that the balance tips towards this new side, more people will want to leave Balmung until it becomes 'the old RP server'. If that happens, I'm not going to stand my ground and help Balmung's community remain when there's greener grass on the other side and neither will any other who finds a stronger and more enjoyable community.