
Someone watched SAO lately haha!
Well here we go:
Using FFXIV's current mechanics, I would split my stats between VIT/DEX/MND. Since there were only 30 points available in the beta, I would go 15/10/5. This gives me a decent HP pool as a Glad/PLD (4k) with improved chance to block/parry and also increases my healing potency a bit (depending on tests, if 5 MND isn't that influential, I would pour it into DEX instead for 15/15).
For materia I would slot VIT/STR/DEX/MND. Preferably I would cap out VIT for the max amount of HP available to my class/job and allocate the rest to STR and DEX. If I had any extra space left, I would go for a bit of MND.
For subskills, I would focus on leveling Conj/MRD.
For a craft, I would level Alchemy for the wide variety of potions! Alchemy is also a good foundation craft because it creates parts necessary for all the other crafts!
You can tell that my build focuses more on survivability than DPS.
EDIT: If the game became "real" then I would not bother RPing. I'd be focused on surviving.
Well here we go:
Using FFXIV's current mechanics, I would split my stats between VIT/DEX/MND. Since there were only 30 points available in the beta, I would go 15/10/5. This gives me a decent HP pool as a Glad/PLD (4k) with improved chance to block/parry and also increases my healing potency a bit (depending on tests, if 5 MND isn't that influential, I would pour it into DEX instead for 15/15).
For materia I would slot VIT/STR/DEX/MND. Preferably I would cap out VIT for the max amount of HP available to my class/job and allocate the rest to STR and DEX. If I had any extra space left, I would go for a bit of MND.
For subskills, I would focus on leveling Conj/MRD.
For a craft, I would level Alchemy for the wide variety of potions! Alchemy is also a good foundation craft because it creates parts necessary for all the other crafts!
You can tell that my build focuses more on survivability than DPS.
EDIT: If the game became "real" then I would not bother RPing. I'd be focused on surviving.