
(07-27-2017, 05:00 AM)Lydia Lightfoot Wrote: The issue mainly arises in the lack of tangible consequences which can be forced upon villainous characters.
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That way, when the story arc comes to a close and the goods have cornered Iron Toe Joe in his lair, if ol' Joe ends up dead or hauled off to the Wood Wailers to spend his days in a cell thereafter, nobody's out any money over it.
Alright, I see from that point of view.
But I only seem to see that both sides of the coin seem quite extreme? Â The villain god-modes (Sweet Mary Deliver me from God-Modders

Don't people like just accept the consequences of the fight (ex: stab wound) and be in jail for said a crime for a day or two / a warning from the guard for causing a bar fight?Â
Killing someone I'd say would only be accepted with player's permission, so you would pretty much expect in RP is mugging or bruising fights from a dispute.
These are the examples that I am worried about that people may take way over the top.