
A bar fight, maybe - but plenty of people do roleplay bar fights, and true to form, nobody goes off to the gallows over it. That's also not exactly villainy, though. However, backstories have to come into play, too, at some point: If a barfight broke out at the Carline Canopy (the inn at Gridania), there's no rational reason why the Wood Wailers wouldn't be swarming the place in a matter of minutes. Players just tend to forget about the existence of NPC policing forces because we can't tangibly summon them present. So, the wailers show up, and this one barfight fellow happened to be a wanted man due to a bunch of background stuff (plenty of characters have this kind of background). So in a circumstance like that, it's entirely reasonable that a character might get long-term jailed or executed by the authorities merely for being involved in a barfight (because said barfight brought them under the eye of the law, and they had existing warrants).
You hit the nail on the head when you said "...either of those seem to be very unfun already in RP." That's exactly why players of villain characters often just choose not to accept consequences, but, this leads to players of heroes not wanting to RP with them, because of the whole "it comes across as god-moding to never accept consequences" thing.
On the other hand... devil's advocate here... loads and loads of heroic players also wouldn't accept it if their character got a serious injury or killed, or were kidnapped by a villain and imprisoned forever in an oubliette. So, to be clear, I'm not specifically picking on players who play villains. It's a consistent issue across the board. Like I mentioned in the first post, it's the key reason why there just isn't often a lot of character-versus-character conflict (at least beyond the extent of some fisticuffs). Good guy or bad guy, players aren't willing to accept the outcome.Â
Perhaps more importantly, who's to say that the method of arriving at said outcome was fair? Did we do random rolls? Great, but were the characters actually dead-even equals at fighting, or should one of them have somehow had an advantage on the rolling? Did we write it out, and one player was more accepting of taking hits than the other? I've seen players end up with their heads on fire trying to debate this kind of thing...Â
You hit the nail on the head when you said "...either of those seem to be very unfun already in RP." That's exactly why players of villain characters often just choose not to accept consequences, but, this leads to players of heroes not wanting to RP with them, because of the whole "it comes across as god-moding to never accept consequences" thing.
On the other hand... devil's advocate here... loads and loads of heroic players also wouldn't accept it if their character got a serious injury or killed, or were kidnapped by a villain and imprisoned forever in an oubliette. So, to be clear, I'm not specifically picking on players who play villains. It's a consistent issue across the board. Like I mentioned in the first post, it's the key reason why there just isn't often a lot of character-versus-character conflict (at least beyond the extent of some fisticuffs). Good guy or bad guy, players aren't willing to accept the outcome.Â
Perhaps more importantly, who's to say that the method of arriving at said outcome was fair? Did we do random rolls? Great, but were the characters actually dead-even equals at fighting, or should one of them have somehow had an advantage on the rolling? Did we write it out, and one player was more accepting of taking hits than the other? I've seen players end up with their heads on fire trying to debate this kind of thing...Â

Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?