
I've personally run into a slump myself given my character's current story in catching a spy and it's leaders that result in this unwanted attention. I posted looking for garleans or any form of villainous type that could help with this but I've yet to find anyone, mostly I've only received pm's as well. As the objective for my character is to catch and stop the ambushes and spies to aid in the Ala Mhigan resistance. So I'm left with either capturing and they escape only to repeat this sorta thing... or death. There's also another option though unlikely for villain RP characters to follow through on, which is the "surrender and give up your evil ways" trope. Where the villain admits to it and then just goes right back to it... Gilgamesh pretty much falls into this territory really, though he's more of a rival than a bandit or villain.
There's another confusing point, is the concept of "rivals" vs "villains". A rival can be a morally grey person that interferes with your character's concepts of morality and still live to get away with things, maybe fight every so often but no deaths. Villains on the other hand end up either having to be extremely crafty to never get caught, always get out of jail, or die. So it's been difficult for myself to find someone willing to join in my character;s plot as I wouldn't want to create that for their story to halt their character in it's tracks. At the same time... defeats the point of the story to have it in a never ending circle or lead to the inevitable point of how it began. Going all that way to catch a thief or end their cycle of terror only to let them get away feels a lil... lackluster? I'm not sure what to do about this either atm.
There's another confusing point, is the concept of "rivals" vs "villains". A rival can be a morally grey person that interferes with your character's concepts of morality and still live to get away with things, maybe fight every so often but no deaths. Villains on the other hand end up either having to be extremely crafty to never get caught, always get out of jail, or die. So it's been difficult for myself to find someone willing to join in my character;s plot as I wouldn't want to create that for their story to halt their character in it's tracks. At the same time... defeats the point of the story to have it in a never ending circle or lead to the inevitable point of how it began. Going all that way to catch a thief or end their cycle of terror only to let them get away feels a lil... lackluster? I'm not sure what to do about this either atm.