Alright, again, a misunderstanding of how I remember a spell name. Regardless my question still isn't quite answered, everything else has been expect the main concept which is essentially what dictates astral/umbral. I get they're polarities, I get they're aether, I get they're not specific types of aether, but what I don't get is what exactly claims them as one or the other.
You can easily claim the land, the sea, the wind, the thunder, the heat is all corresponding aether to the element it would be(earth, water, wind, thunder, fire) and understand easily that people manipulate these elements into spells. Astral/umbral though?... what causes these "charges" who claims/says what they are or aren't or when they apply or not. Can anyone just dictate their spell to be more astrally charged cuz screw it? Same with umbral? That's my question. I'm sorry if I'm annoying either of you, I just don't understand(this game has a tendency to not be direct/specific.
I get that... so what tells if they're positive/negative then or how far in between? do we just manipulate that just because? Or is there something that determines this?
I understand my confusion in the mixup with void =/= umbral, that's actually why I'm trying to ask/clarify here so I can adjust an entry of mine. I say it doesn't do that great of a job explaining because there's a lot of mixup of information from 1.0 and 2.0 + the fact that the game doesn't explicitly explain much in a single area without distributing it across the whole game into puzzling mystic babble.
As for the 2 quotes, the elemental one makes sense, the latter implies anyone can manipulate any spell to any polarity, is that true? Is it not based on anything? Considering the elements exist everywhere and potentially some more than others in regions, the polarities just don't apply that same type of physics? They're just a thing you can change and that's that? There's no determining factor in what makes this or how someone figures out how to charge a spell one way or the other? It just "happens"? I'm not sure I'm being clear at this point :/
^^^^^^^^ HOW @ the bold. Based off what, from what, why, again idk how to be clearer here.. unless the answer is "they just do" or "aether is between one way or the other just cuz". Then I'm just stumped. If so then... Does that just mean anyone that consorts with aether can just change it's polarity upon will cuz whatever? Or is it just naturally polarized "just cuz" and we just use whatever aether get in our desired spells and the aether used stays it's polarities as it was given "just cuz".
You can easily claim the land, the sea, the wind, the thunder, the heat is all corresponding aether to the element it would be(earth, water, wind, thunder, fire) and understand easily that people manipulate these elements into spells. Astral/umbral though?... what causes these "charges" who claims/says what they are or aren't or when they apply or not. Can anyone just dictate their spell to be more astrally charged cuz screw it? Same with umbral? That's my question. I'm sorry if I'm annoying either of you, I just don't understand(this game has a tendency to not be direct/specific.
(08-07-2017, 03:38 PM)Unnamed Mercenary Wrote: I think you've gotten mistaken down the line. Whether a spell is astral, umbral, or neither has nothing to do with the source of the aether. They have nothing to do with location either. They're basically charges. Like positive and negative.
I get that... so what tells if they're positive/negative then or how far in between? do we just manipulate that just because? Or is there something that determines this?
(08-07-2017, 08:06 PM)Sounsyy Wrote: "as all elements exist in all aether just in varying strength of aspects."
"They seek only to manipulate the as-yet neutrally aspected aether within their body into the desired spell, focusing that aether into the desired aspect, polarity, or spell. "
I understand my confusion in the mixup with void =/= umbral, that's actually why I'm trying to ask/clarify here so I can adjust an entry of mine. I say it doesn't do that great of a job explaining because there's a lot of mixup of information from 1.0 and 2.0 + the fact that the game doesn't explicitly explain much in a single area without distributing it across the whole game into puzzling mystic babble.
As for the 2 quotes, the elemental one makes sense, the latter implies anyone can manipulate any spell to any polarity, is that true? Is it not based on anything? Considering the elements exist everywhere and potentially some more than others in regions, the polarities just don't apply that same type of physics? They're just a thing you can change and that's that? There's no determining factor in what makes this or how someone figures out how to charge a spell one way or the other? It just "happens"? I'm not sure I'm being clear at this point :/
(08-07-2017, 08:06 PM)Sounsyy Wrote: "All elements are constantly flowing and ebbing, reacting one another as submissions or conquers, being polarized into activity or reservation. "
All elements are polarized between astral and umbral poles or states, activity and passivity, kinetic vs potential.
Some elements are more naturally aspected towards one polarity than the other.
^^^^^^^^ HOW @ the bold. Based off what, from what, why, again idk how to be clearer here.. unless the answer is "they just do" or "aether is between one way or the other just cuz". Then I'm just stumped. If so then... Does that just mean anyone that consorts with aether can just change it's polarity upon will cuz whatever? Or is it just naturally polarized "just cuz" and we just use whatever aether get in our desired spells and the aether used stays it's polarities as it was given "just cuz".