
I haven't seen it mentioned yet, but one idea would be to think of how you'd describe a mime.
A Qestir doesn't speak, but they still have a fully working intellect and knowledge of things.
So things like like the following could work. "/em beamed with delight. The chocolate cake had been delicious." but you'd want to avoid simply placing words into your character's mouth.
"/em made a low grumble. A pair of nearby adventurers had clearly not bathed in a number of weeks. She plugged her nose and searched for a better seat father away."
"/em did not look impressed. The talkative man in front of her had continued to try to sell his wares for an extended period of time now. She diverted her gaze."
"/em pointed towards the door and gave a small half-smile. She welcomed her friends into the small apartment room she had decorated herself. She lightly patted on an available couch, motioning to them that they were welcome to sit as she prepared some tea."
My suggestions would be to think about what actions would be associated with the thoughts your character would want to portray. As a Qestir, this is how they communicate. A merchant may have a scale or an abacus to assist with measurements and value. Or if someone is overpaying, perhaps they would return the extra coin? And if underpaying, grumble a bit and keep their hand extended out.
A Qestir doesn't speak, but they still have a fully working intellect and knowledge of things.
So things like like the following could work. "/em beamed with delight. The chocolate cake had been delicious." but you'd want to avoid simply placing words into your character's mouth.
"/em made a low grumble. A pair of nearby adventurers had clearly not bathed in a number of weeks. She plugged her nose and searched for a better seat father away."
"/em did not look impressed. The talkative man in front of her had continued to try to sell his wares for an extended period of time now. She diverted her gaze."
"/em pointed towards the door and gave a small half-smile. She welcomed her friends into the small apartment room she had decorated herself. She lightly patted on an available couch, motioning to them that they were welcome to sit as she prepared some tea."
My suggestions would be to think about what actions would be associated with the thoughts your character would want to portray. As a Qestir, this is how they communicate. A merchant may have a scale or an abacus to assist with measurements and value. Or if someone is overpaying, perhaps they would return the extra coin? And if underpaying, grumble a bit and keep their hand extended out.