
(10-19-2017, 08:51 AM)Lucius Ignatius Wrote: We almost had about 10 people--and if we did, I don't think between the both of us, we could've carried on the way we did. What we did do, as DM's, is section off half of the group, I took one half, and my co-DM took the other. There was certain things going on with one group, and certain things with the other. But in the end, we ended up pulling them together and connecting the groups with fill-in storytelling on both sides.That's kind of what I did when I did an RP event that had about a dozen people involved (including myself). We split off the group into three "teams" each. I led one and my two support DMs covered the other two. During that, the support DMs had a general idea of what events might happen and basically ran with it as they wanted, and shot me questions via tells and the like when they weren't sure of something.
After that, there was another scene which involved a Castrum raid and the group got split into halves - one going inside and the others outside causing a distraction and generally keeping the Garleans busy. Again, it had its own sub-DM who basically was given free reign to throw enemies at the outside party while I dealt with the infiltration team.
It all worked... relatively well. Really, I think we had more issues with a couple participants more than with the setup.
Alternately, you could just have a sort of "turn order" - let everyone get a chance to do or say something before going through the next "cycle." Kind of like initiative in any table top RPG. This will certainly slow things down as you get into bigger groups (unless you split them up like mentioned above), but it would certainly allow everyone a chance to say or do something.
Or... you can just try and roll with it and assume the folks that are posting faster are just... doing things faster. Take the Grindstone. We've had several situations where a handful of speedy posters get through all their matches relatively quickly, and then are stuck waiting on one or two matches where either the RNG Gods have decreed it would be a lengthy parry-fest or one (or both) fighters are taking far longer to write out their attacks.
In those situations, we usually just figure that the lengthier fight is, in fact, just taking longer. We don't really bother worrying about how one fighter can go through three matches where they've taken a total of, say... 10-15 actions while the slower match has taken all of six. We just say that this fight is "still going" and let the faster fighter just sort of chill and observe or maybe do a little bit of side RP until the matches catch up. Maybe prod the slower fighters into trying to be quicker and/or shorter in their emotes so that they can finish a bit quicker. Not the most elegant solution, but when you have numbers like the Grindstone you sometimes just have to hand-wave things for the sake of expediency.