
What I've done in DM'd scenes is I set a timer for people to get their actions in, or their character didn't get one. This keeps it flowing and stops people from overthinking the situation unless their characters are also going to be paralyzed by overthinking the situation.
No 'in scene' time bubbles, no jumping about. If someone needs a break to handle something RL, we may pause.
It's good to let the players know ahead of time what the timer is, and give a warning when it approaches. Lets say there's a 3 minute timer. Give an OOC warning at 1min seconds, 30 seconds, and done. Then actions are resolved, the DM responds and we move forward.
No 'in scene' time bubbles, no jumping about. If someone needs a break to handle something RL, we may pause.
It's good to let the players know ahead of time what the timer is, and give a warning when it approaches. Lets say there's a 3 minute timer. Give an OOC warning at 1min seconds, 30 seconds, and done. Then actions are resolved, the DM responds and we move forward.