
I'd like to throw my two cents in here.
First off, while I would agree with a lot of people that 'new blood' isn't a problem that will cause RP on this server to stagnate, I will say the RP community compared to the Non-RPers of this server may also not be as high as we all believe. Although, it's most definitely higher than that of other servers, I can say with confidence. If more than 10,000 active players are on Balmung at any given time, how many of those players can we actually say are RPers, how many PvEers, how many PvPers? This server's been around well before it was unofficially established a major RP hub for the game. It -is-, after all, a legacy server, so RPers aren't the only contributing factor here to its large population I think.
Does this mean there's a chance that population will even out enough for transfers (at least paid ones)Â to open back up? Maybe, maybe not.
My other thought I'd like to contribute goes into character creation as a whole, and not just on Balmung, but on all servers, and I think the idea would be a pretty decent solution for those afraid of stagnation. I don't get why, if you have a character/presence already generated on a server, you can't generate new characters on said server if it's considered a congested server. Having more characters on the server and having the ability to delete unwanted characters then starting fresh with a new character doesn't really change the amount of active accounts on the server. One thing WoW had over this game is that, if you already had a character on a congested server, you were still able to create a new one because Blizzard understood this fact.
If it were a question of resources, I could see it, but character data alone doesn't contribute that much to the usage of resources. SE's already limited character storage, they've already limited housing, I highly doubt they've reached the limit of existing Retainers on the server. I don't know very many people who've hired more than 2 or 3 retainers (maybe a topic for another thread), and I know only one who has maxed out the number you can hire. I myself can have up to 3, which, so far, is all I need. Given this, I don't know how character creation for accounts already on server should be impacted, even if the server is congested.
Edit: Also, wanted to add a little to my first point, since the thought didn't come until after I posted. I think it also would've been a good idea for SE to have done something similar to what WoW and Tera Online did, actually designate servers as RP, PvE, or PvP. I think this would've helped SE out in the long run to even things out a bit more, though, sadly, that ship has sailed.
First off, while I would agree with a lot of people that 'new blood' isn't a problem that will cause RP on this server to stagnate, I will say the RP community compared to the Non-RPers of this server may also not be as high as we all believe. Although, it's most definitely higher than that of other servers, I can say with confidence. If more than 10,000 active players are on Balmung at any given time, how many of those players can we actually say are RPers, how many PvEers, how many PvPers? This server's been around well before it was unofficially established a major RP hub for the game. It -is-, after all, a legacy server, so RPers aren't the only contributing factor here to its large population I think.
Does this mean there's a chance that population will even out enough for transfers (at least paid ones)Â to open back up? Maybe, maybe not.
My other thought I'd like to contribute goes into character creation as a whole, and not just on Balmung, but on all servers, and I think the idea would be a pretty decent solution for those afraid of stagnation. I don't get why, if you have a character/presence already generated on a server, you can't generate new characters on said server if it's considered a congested server. Having more characters on the server and having the ability to delete unwanted characters then starting fresh with a new character doesn't really change the amount of active accounts on the server. One thing WoW had over this game is that, if you already had a character on a congested server, you were still able to create a new one because Blizzard understood this fact.
If it were a question of resources, I could see it, but character data alone doesn't contribute that much to the usage of resources. SE's already limited character storage, they've already limited housing, I highly doubt they've reached the limit of existing Retainers on the server. I don't know very many people who've hired more than 2 or 3 retainers (maybe a topic for another thread), and I know only one who has maxed out the number you can hire. I myself can have up to 3, which, so far, is all I need. Given this, I don't know how character creation for accounts already on server should be impacted, even if the server is congested.
Edit: Also, wanted to add a little to my first point, since the thought didn't come until after I posted. I think it also would've been a good idea for SE to have done something similar to what WoW and Tera Online did, actually designate servers as RP, PvE, or PvP. I think this would've helped SE out in the long run to even things out a bit more, though, sadly, that ship has sailed.